paper-ripple.html
19.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
<!--
Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
Code distributed by Google as part of the polymer project is also
subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
-->
<link rel="import" href="../polymer/polymer.html">
<link rel="import" href="../iron-a11y-keys-behavior/iron-a11y-keys-behavior.html">
<!--
Material design: [Surface reaction](https://www.google.com/design/spec/animation/responsive-interaction.html#responsive-interaction-surface-reaction)
`paper-ripple` provides a visual effect that other paper elements can
use to simulate a rippling effect emanating from the point of contact. The
effect can be visualized as a concentric circle with motion.
Example:
<div style="position:relative">
<paper-ripple></paper-ripple>
</div>
Note, it's important that the parent container of the ripple be relative position, otherwise
the ripple will emanate outside of the desired container.
`paper-ripple` listens to "mousedown" and "mouseup" events so it would display ripple
effect when touches on it. You can also defeat the default behavior and
manually route the down and up actions to the ripple element. Note that it is
important if you call `downAction()` you will have to make sure to call
`upAction()` so that `paper-ripple` would end the animation loop.
Example:
<paper-ripple id="ripple" style="pointer-events: none;"></paper-ripple>
...
downAction: function(e) {
this.$.ripple.downAction({x: e.x, y: e.y});
},
upAction: function(e) {
this.$.ripple.upAction();
}
Styling ripple effect:
Use CSS color property to style the ripple:
paper-ripple {
color: #4285f4;
}
Note that CSS color property is inherited so it is not required to set it on
the `paper-ripple` element directly.
By default, the ripple is centered on the point of contact. Apply the `recenters`
attribute to have the ripple grow toward the center of its container.
<paper-ripple recenters></paper-ripple>
You can also center the ripple inside its container from the start.
<paper-ripple center></paper-ripple>
Apply `circle` class to make the rippling effect within a circle.
<paper-ripple class="circle"></paper-ripple>
@group Paper Elements
@element paper-ripple
@hero hero.svg
@demo demo/index.html
-->
<dom-module id="paper-ripple">
<!--
Fired when the animation finishes. This is useful if you want to wait until the ripple
animation finishes to perform some action.
@event transitionend
@param {Object} detail
@param {Object} detail.node The animated node
-->
<template>
<style>
:host {
display: block;
position: absolute;
border-radius: inherit;
overflow: hidden;
top: 0;
left: 0;
right: 0;
bottom: 0;
/* See PolymerElements/paper-behaviors/issues/34. On non-Chrome browsers,
* creating a node (with a position:absolute) in the middle of an event
* handler "interrupts" that event handler (which happens when the
* ripple is created on demand) */
pointer-events: none;
}
:host([animating]) {
/* This resolves a rendering issue in Chrome (as of 40) where the
ripple is not properly clipped by its parent (which may have
rounded corners). See: http://jsbin.com/temexa/4
Note: We only apply this style conditionally. Otherwise, the browser
will create a new compositing layer for every ripple element on the
page, and that would be bad. */
-webkit-transform: translate(0, 0);
transform: translate3d(0, 0, 0);
}
#background,
#waves,
.wave-container,
.wave {
pointer-events: none;
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
#background,
.wave {
opacity: 0;
}
#waves,
.wave {
overflow: hidden;
}
.wave-container,
.wave {
border-radius: 50%;
}
:host(.circle) #background,
:host(.circle) #waves {
border-radius: 50%;
}
:host(.circle) .wave-container {
overflow: hidden;
}
</style>
<div id="background"></div>
<div id="waves"></div>
</template>
</dom-module>
<script>
(function() {
var Utility = {
distance: function(x1, y1, x2, y2) {
var xDelta = (x1 - x2);
var yDelta = (y1 - y2);
return Math.sqrt(xDelta * xDelta + yDelta * yDelta);
},
now: window.performance && window.performance.now ?
window.performance.now.bind(window.performance) : Date.now
};
/**
* @param {HTMLElement} element
* @constructor
*/
function ElementMetrics(element) {
this.element = element;
this.width = this.boundingRect.width;
this.height = this.boundingRect.height;
this.size = Math.max(this.width, this.height);
}
ElementMetrics.prototype = {
get boundingRect () {
return this.element.getBoundingClientRect();
},
furthestCornerDistanceFrom: function(x, y) {
var topLeft = Utility.distance(x, y, 0, 0);
var topRight = Utility.distance(x, y, this.width, 0);
var bottomLeft = Utility.distance(x, y, 0, this.height);
var bottomRight = Utility.distance(x, y, this.width, this.height);
return Math.max(topLeft, topRight, bottomLeft, bottomRight);
}
};
/**
* @param {HTMLElement} element
* @constructor
*/
function Ripple(element) {
this.element = element;
this.color = window.getComputedStyle(element).color;
this.wave = document.createElement('div');
this.waveContainer = document.createElement('div');
this.wave.style.backgroundColor = this.color;
this.wave.classList.add('wave');
this.waveContainer.classList.add('wave-container');
Polymer.dom(this.waveContainer).appendChild(this.wave);
this.resetInteractionState();
}
Ripple.MAX_RADIUS = 300;
Ripple.prototype = {
get recenters() {
return this.element.recenters;
},
get center() {
return this.element.center;
},
get mouseDownElapsed() {
var elapsed;
if (!this.mouseDownStart) {
return 0;
}
elapsed = Utility.now() - this.mouseDownStart;
if (this.mouseUpStart) {
elapsed -= this.mouseUpElapsed;
}
return elapsed;
},
get mouseUpElapsed() {
return this.mouseUpStart ?
Utility.now () - this.mouseUpStart : 0;
},
get mouseDownElapsedSeconds() {
return this.mouseDownElapsed / 1000;
},
get mouseUpElapsedSeconds() {
return this.mouseUpElapsed / 1000;
},
get mouseInteractionSeconds() {
return this.mouseDownElapsedSeconds + this.mouseUpElapsedSeconds;
},
get initialOpacity() {
return this.element.initialOpacity;
},
get opacityDecayVelocity() {
return this.element.opacityDecayVelocity;
},
get radius() {
var width2 = this.containerMetrics.width * this.containerMetrics.width;
var height2 = this.containerMetrics.height * this.containerMetrics.height;
var waveRadius = Math.min(
Math.sqrt(width2 + height2),
Ripple.MAX_RADIUS
) * 1.1 + 5;
var duration = 1.1 - 0.2 * (waveRadius / Ripple.MAX_RADIUS);
var timeNow = this.mouseInteractionSeconds / duration;
var size = waveRadius * (1 - Math.pow(80, -timeNow));
return Math.abs(size);
},
get opacity() {
if (!this.mouseUpStart) {
return this.initialOpacity;
}
return Math.max(
0,
this.initialOpacity - this.mouseUpElapsedSeconds * this.opacityDecayVelocity
);
},
get outerOpacity() {
// Linear increase in background opacity, capped at the opacity
// of the wavefront (waveOpacity).
var outerOpacity = this.mouseUpElapsedSeconds * 0.3;
var waveOpacity = this.opacity;
return Math.max(
0,
Math.min(outerOpacity, waveOpacity)
);
},
get isOpacityFullyDecayed() {
return this.opacity < 0.01 &&
this.radius >= Math.min(this.maxRadius, Ripple.MAX_RADIUS);
},
get isRestingAtMaxRadius() {
return this.opacity >= this.initialOpacity &&
this.radius >= Math.min(this.maxRadius, Ripple.MAX_RADIUS);
},
get isAnimationComplete() {
return this.mouseUpStart ?
this.isOpacityFullyDecayed : this.isRestingAtMaxRadius;
},
get translationFraction() {
return Math.min(
1,
this.radius / this.containerMetrics.size * 2 / Math.sqrt(2)
);
},
get xNow() {
if (this.xEnd) {
return this.xStart + this.translationFraction * (this.xEnd - this.xStart);
}
return this.xStart;
},
get yNow() {
if (this.yEnd) {
return this.yStart + this.translationFraction * (this.yEnd - this.yStart);
}
return this.yStart;
},
get isMouseDown() {
return this.mouseDownStart && !this.mouseUpStart;
},
resetInteractionState: function() {
this.maxRadius = 0;
this.mouseDownStart = 0;
this.mouseUpStart = 0;
this.xStart = 0;
this.yStart = 0;
this.xEnd = 0;
this.yEnd = 0;
this.slideDistance = 0;
this.containerMetrics = new ElementMetrics(this.element);
},
draw: function() {
var scale;
var translateString;
var dx;
var dy;
this.wave.style.opacity = this.opacity;
scale = this.radius / (this.containerMetrics.size / 2);
dx = this.xNow - (this.containerMetrics.width / 2);
dy = this.yNow - (this.containerMetrics.height / 2);
// 2d transform for safari because of border-radius and overflow:hidden clipping bug.
// https://bugs.webkit.org/show_bug.cgi?id=98538
this.waveContainer.style.webkitTransform = 'translate(' + dx + 'px, ' + dy + 'px)';
this.waveContainer.style.transform = 'translate3d(' + dx + 'px, ' + dy + 'px, 0)';
this.wave.style.webkitTransform = 'scale(' + scale + ',' + scale + ')';
this.wave.style.transform = 'scale3d(' + scale + ',' + scale + ',1)';
},
/** @param {Event=} event */
downAction: function(event) {
var xCenter = this.containerMetrics.width / 2;
var yCenter = this.containerMetrics.height / 2;
this.resetInteractionState();
this.mouseDownStart = Utility.now();
if (this.center) {
this.xStart = xCenter;
this.yStart = yCenter;
this.slideDistance = Utility.distance(
this.xStart, this.yStart, this.xEnd, this.yEnd
);
} else {
this.xStart = event ?
event.detail.x - this.containerMetrics.boundingRect.left :
this.containerMetrics.width / 2;
this.yStart = event ?
event.detail.y - this.containerMetrics.boundingRect.top :
this.containerMetrics.height / 2;
}
if (this.recenters) {
this.xEnd = xCenter;
this.yEnd = yCenter;
this.slideDistance = Utility.distance(
this.xStart, this.yStart, this.xEnd, this.yEnd
);
}
this.maxRadius = this.containerMetrics.furthestCornerDistanceFrom(
this.xStart,
this.yStart
);
this.waveContainer.style.top =
(this.containerMetrics.height - this.containerMetrics.size) / 2 + 'px';
this.waveContainer.style.left =
(this.containerMetrics.width - this.containerMetrics.size) / 2 + 'px';
this.waveContainer.style.width = this.containerMetrics.size + 'px';
this.waveContainer.style.height = this.containerMetrics.size + 'px';
},
/** @param {Event=} event */
upAction: function(event) {
if (!this.isMouseDown) {
return;
}
this.mouseUpStart = Utility.now();
},
remove: function() {
Polymer.dom(this.waveContainer.parentNode).removeChild(
this.waveContainer
);
}
};
Polymer({
is: 'paper-ripple',
behaviors: [
Polymer.IronA11yKeysBehavior
],
properties: {
/**
* The initial opacity set on the wave.
*
* @attribute initialOpacity
* @type number
* @default 0.25
*/
initialOpacity: {
type: Number,
value: 0.25
},
/**
* How fast (opacity per second) the wave fades out.
*
* @attribute opacityDecayVelocity
* @type number
* @default 0.8
*/
opacityDecayVelocity: {
type: Number,
value: 0.8
},
/**
* If true, ripples will exhibit a gravitational pull towards
* the center of their container as they fade away.
*
* @attribute recenters
* @type boolean
* @default false
*/
recenters: {
type: Boolean,
value: false
},
/**
* If true, ripples will center inside its container
*
* @attribute recenters
* @type boolean
* @default false
*/
center: {
type: Boolean,
value: false
},
/**
* A list of the visual ripples.
*
* @attribute ripples
* @type Array
* @default []
*/
ripples: {
type: Array,
value: function() {
return [];
}
},
/**
* True when there are visible ripples animating within the
* element.
*/
animating: {
type: Boolean,
readOnly: true,
reflectToAttribute: true,
value: false
},
/**
* If true, the ripple will remain in the "down" state until `holdDown`
* is set to false again.
*/
holdDown: {
type: Boolean,
value: false,
observer: '_holdDownChanged'
},
/**
* If true, the ripple will not generate a ripple effect
* via pointer interaction.
* Calling ripple's imperative api like `simulatedRipple` will
* still generate the ripple effect.
*/
noink: {
type: Boolean,
value: false
},
_animating: {
type: Boolean
},
_boundAnimate: {
type: Function,
value: function() {
return this.animate.bind(this);
}
}
},
get target () {
var ownerRoot = Polymer.dom(this).getOwnerRoot();
var target;
if (this.parentNode.nodeType == 11) { // DOCUMENT_FRAGMENT_NODE
target = ownerRoot.host;
} else {
target = this.parentNode;
}
return target;
},
keyBindings: {
'enter:keydown': '_onEnterKeydown',
'space:keydown': '_onSpaceKeydown',
'space:keyup': '_onSpaceKeyup'
},
attached: function() {
// Set up a11yKeysBehavior to listen to key events on the target,
// so that space and enter activate the ripple even if the target doesn't
// handle key events. The key handlers deal with `noink` themselves.
this.keyEventTarget = this.target;
this.listen(this.target, 'up', 'uiUpAction');
this.listen(this.target, 'down', 'uiDownAction');
},
detached: function() {
this.unlisten(this.target, 'up', 'uiUpAction');
this.unlisten(this.target, 'down', 'uiDownAction');
},
get shouldKeepAnimating () {
for (var index = 0; index < this.ripples.length; ++index) {
if (!this.ripples[index].isAnimationComplete) {
return true;
}
}
return false;
},
simulatedRipple: function() {
this.downAction(null);
// Please see polymer/polymer#1305
this.async(function() {
this.upAction();
}, 1);
},
/**
* Provokes a ripple down effect via a UI event,
* respecting the `noink` property.
* @param {Event=} event
*/
uiDownAction: function(event) {
if (!this.noink) {
this.downAction(event);
}
},
/**
* Provokes a ripple down effect via a UI event,
* *not* respecting the `noink` property.
* @param {Event=} event
*/
downAction: function(event) {
if (this.holdDown && this.ripples.length > 0) {
return;
}
var ripple = this.addRipple();
ripple.downAction(event);
if (!this._animating) {
this.animate();
}
},
/**
* Provokes a ripple up effect via a UI event,
* respecting the `noink` property.
* @param {Event=} event
*/
uiUpAction: function(event) {
if (!this.noink) {
this.upAction(event);
}
},
/**
* Provokes a ripple up effect via a UI event,
* *not* respecting the `noink` property.
* @param {Event=} event
*/
upAction: function(event) {
if (this.holdDown) {
return;
}
this.ripples.forEach(function(ripple) {
ripple.upAction(event);
});
this.animate();
},
onAnimationComplete: function() {
this._animating = false;
this.$.background.style.backgroundColor = null;
this.fire('transitionend');
},
addRipple: function() {
var ripple = new Ripple(this);
Polymer.dom(this.$.waves).appendChild(ripple.waveContainer);
this.$.background.style.backgroundColor = ripple.color;
this.ripples.push(ripple);
this._setAnimating(true);
return ripple;
},
removeRipple: function(ripple) {
var rippleIndex = this.ripples.indexOf(ripple);
if (rippleIndex < 0) {
return;
}
this.ripples.splice(rippleIndex, 1);
ripple.remove();
if (!this.ripples.length) {
this._setAnimating(false);
}
},
animate: function() {
var index;
var ripple;
this._animating = true;
for (index = 0; index < this.ripples.length; ++index) {
ripple = this.ripples[index];
ripple.draw();
this.$.background.style.opacity = ripple.outerOpacity;
if (ripple.isOpacityFullyDecayed && !ripple.isRestingAtMaxRadius) {
this.removeRipple(ripple);
}
}
if (!this.shouldKeepAnimating && this.ripples.length === 0) {
this.onAnimationComplete();
} else {
window.requestAnimationFrame(this._boundAnimate);
}
},
_onEnterKeydown: function() {
this.uiDownAction();
this.async(this.uiUpAction, 1);
},
_onSpaceKeydown: function() {
this.uiDownAction();
},
_onSpaceKeyup: function() {
this.uiUpAction();
},
// note: holdDown does not respect noink since it can be a focus based
// effect.
_holdDownChanged: function(newVal, oldVal) {
if (oldVal === undefined) {
return;
}
if (newVal) {
this.downAction();
} else {
this.upAction();
}
}
});
})();
</script>