iron-a11y-keys-behavior.html 13.7 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446
<!--
@license
Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
Code distributed by Google as part of the polymer project is also
subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
-->

<link rel="import" href="../polymer/polymer.html">

<script>
  (function() {
    'use strict';

    /**
     * Chrome uses an older version of DOM Level 3 Keyboard Events
     *
     * Most keys are labeled as text, but some are Unicode codepoints.
     * Values taken from: http://www.w3.org/TR/2007/WD-DOM-Level-3-Events-20071221/keyset.html#KeySet-Set
     */
    var KEY_IDENTIFIER = {
      'U+0008': 'backspace',
      'U+0009': 'tab',
      'U+001B': 'esc',
      'U+0020': 'space',
      'U+007F': 'del'
    };

    /**
     * Special table for KeyboardEvent.keyCode.
     * KeyboardEvent.keyIdentifier is better, and KeyBoardEvent.key is even better
     * than that.
     *
     * Values from: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent.keyCode#Value_of_keyCode
     */
    var KEY_CODE = {
      8: 'backspace',
      9: 'tab',
      13: 'enter',
      27: 'esc',
      33: 'pageup',
      34: 'pagedown',
      35: 'end',
      36: 'home',
      32: 'space',
      37: 'left',
      38: 'up',
      39: 'right',
      40: 'down',
      46: 'del',
      106: '*'
    };

    /**
     * MODIFIER_KEYS maps the short name for modifier keys used in a key
     * combo string to the property name that references those same keys
     * in a KeyboardEvent instance.
     */
    var MODIFIER_KEYS = {
      'shift': 'shiftKey',
      'ctrl': 'ctrlKey',
      'alt': 'altKey',
      'meta': 'metaKey'
    };

    /**
     * KeyboardEvent.key is mostly represented by printable character made by
     * the keyboard, with unprintable keys labeled nicely.
     *
     * However, on OS X, Alt+char can make a Unicode character that follows an
     * Apple-specific mapping. In this case, we fall back to .keyCode.
     */
    var KEY_CHAR = /[a-z0-9*]/;

    /**
     * Matches a keyIdentifier string.
     */
    var IDENT_CHAR = /U\+/;

    /**
     * Matches arrow keys in Gecko 27.0+
     */
    var ARROW_KEY = /^arrow/;

    /**
     * Matches space keys everywhere (notably including IE10's exceptional name
     * `spacebar`).
     */
    var SPACE_KEY = /^space(bar)?/;

    /**
     * Transforms the key.
     * @param {string} key The KeyBoardEvent.key
     * @param {Boolean} [noSpecialChars] Limits the transformation to
     * alpha-numeric characters.
     */
    function transformKey(key, noSpecialChars) {
      var validKey = '';
      if (key) {
        var lKey = key.toLowerCase();
        if (lKey === ' ' || SPACE_KEY.test(lKey)) {
          validKey = 'space';
        } else if (lKey.length == 1) {
          if (!noSpecialChars || KEY_CHAR.test(lKey)) {
            validKey = lKey;
          }
        } else if (ARROW_KEY.test(lKey)) {
          validKey = lKey.replace('arrow', '');
        } else if (lKey == 'multiply') {
          // numpad '*' can map to Multiply on IE/Windows
          validKey = '*';
        } else {
          validKey = lKey;
        }
      }
      return validKey;
    }

    function transformKeyIdentifier(keyIdent) {
      var validKey = '';
      if (keyIdent) {
        if (keyIdent in KEY_IDENTIFIER) {
          validKey = KEY_IDENTIFIER[keyIdent];
        } else if (IDENT_CHAR.test(keyIdent)) {
          keyIdent = parseInt(keyIdent.replace('U+', '0x'), 16);
          validKey = String.fromCharCode(keyIdent).toLowerCase();
        } else {
          validKey = keyIdent.toLowerCase();
        }
      }
      return validKey;
    }

    function transformKeyCode(keyCode) {
      var validKey = '';
      if (Number(keyCode)) {
        if (keyCode >= 65 && keyCode <= 90) {
          // ascii a-z
          // lowercase is 32 offset from uppercase
          validKey = String.fromCharCode(32 + keyCode);
        } else if (keyCode >= 112 && keyCode <= 123) {
          // function keys f1-f12
          validKey = 'f' + (keyCode - 112);
        } else if (keyCode >= 48 && keyCode <= 57) {
          // top 0-9 keys
          validKey = String(48 - keyCode);
        } else if (keyCode >= 96 && keyCode <= 105) {
          // num pad 0-9
          validKey = String(96 - keyCode);
        } else {
          validKey = KEY_CODE[keyCode];
        }
      }
      return validKey;
    }

    /**
      * Calculates the normalized key for a KeyboardEvent.
      * @param {KeyboardEvent} keyEvent
      * @param {Boolean} [noSpecialChars] Set to true to limit keyEvent.key
      * transformation to alpha-numeric chars. This is useful with key
      * combinations like shift + 2, which on FF for MacOS produces
      * keyEvent.key = @
      * To get 2 returned, set noSpecialChars = true
      * To get @ returned, set noSpecialChars = false
     */
    function normalizedKeyForEvent(keyEvent, noSpecialChars) {
      // Fall back from .key, to .keyIdentifier, to .keyCode, and then to
      // .detail.key to support artificial keyboard events.
      return transformKey(keyEvent.key, noSpecialChars) ||
        transformKeyIdentifier(keyEvent.keyIdentifier) ||
        transformKeyCode(keyEvent.keyCode) ||
        transformKey(keyEvent.detail.key, noSpecialChars) || '';
    }

    function keyComboMatchesEvent(keyCombo, event) {
      // For combos with modifiers we support only alpha-numeric keys
      var keyEvent = normalizedKeyForEvent(event, keyCombo.hasModifiers);
      return keyEvent === keyCombo.key &&
        (!keyCombo.hasModifiers || (
          !!event.shiftKey === !!keyCombo.shiftKey &&
          !!event.ctrlKey === !!keyCombo.ctrlKey &&
          !!event.altKey === !!keyCombo.altKey &&
          !!event.metaKey === !!keyCombo.metaKey)
        );
    }

    function parseKeyComboString(keyComboString) {
      if (keyComboString.length === 1) {
        return {
          combo: keyComboString,
          key: keyComboString,
          event: 'keydown'
        };
      }
      return keyComboString.split('+').reduce(function(parsedKeyCombo, keyComboPart) {
        var eventParts = keyComboPart.split(':');
        var keyName = eventParts[0];
        var event = eventParts[1];

        if (keyName in MODIFIER_KEYS) {
          parsedKeyCombo[MODIFIER_KEYS[keyName]] = true;
          parsedKeyCombo.hasModifiers = true;
        } else {
          parsedKeyCombo.key = keyName;
          parsedKeyCombo.event = event || 'keydown';
        }

        return parsedKeyCombo;
      }, {
        combo: keyComboString.split(':').shift()
      });
    }

    function parseEventString(eventString) {
      return eventString.trim().split(' ').map(function(keyComboString) {
        return parseKeyComboString(keyComboString);
      });
    }

    /**
     * `Polymer.IronA11yKeysBehavior` provides a normalized interface for processing
     * keyboard commands that pertain to [WAI-ARIA best practices](http://www.w3.org/TR/wai-aria-practices/#kbd_general_binding).
     * The element takes care of browser differences with respect to Keyboard events
     * and uses an expressive syntax to filter key presses.
     *
     * Use the `keyBindings` prototype property to express what combination of keys
     * will trigger the event to fire.
     *
     * Use the `key-event-target` attribute to set up event handlers on a specific
     * node.
     * The `keys-pressed` event will fire when one of the key combinations set with the
     * `keys` property is pressed.
     *
     * @demo demo/index.html
     * @polymerBehavior
     */
    Polymer.IronA11yKeysBehavior = {
      properties: {
        /**
         * The HTMLElement that will be firing relevant KeyboardEvents.
         */
        keyEventTarget: {
          type: Object,
          value: function() {
            return this;
          }
        },

        /**
         * If true, this property will cause the implementing element to
         * automatically stop propagation on any handled KeyboardEvents.
         */
        stopKeyboardEventPropagation: {
          type: Boolean,
          value: false
        },

        _boundKeyHandlers: {
          type: Array,
          value: function() {
            return [];
          }
        },

        // We use this due to a limitation in IE10 where instances will have
        // own properties of everything on the "prototype".
        _imperativeKeyBindings: {
          type: Object,
          value: function() {
            return {};
          }
        }
      },

      observers: [
        '_resetKeyEventListeners(keyEventTarget, _boundKeyHandlers)'
      ],

      keyBindings: {},

      registered: function() {
        this._prepKeyBindings();
      },

      attached: function() {
        this._listenKeyEventListeners();
      },

      detached: function() {
        this._unlistenKeyEventListeners();
      },

      /**
       * Can be used to imperatively add a key binding to the implementing
       * element. This is the imperative equivalent of declaring a keybinding
       * in the `keyBindings` prototype property.
       */
      addOwnKeyBinding: function(eventString, handlerName) {
        this._imperativeKeyBindings[eventString] = handlerName;
        this._prepKeyBindings();
        this._resetKeyEventListeners();
      },

      /**
       * When called, will remove all imperatively-added key bindings.
       */
      removeOwnKeyBindings: function() {
        this._imperativeKeyBindings = {};
        this._prepKeyBindings();
        this._resetKeyEventListeners();
      },

      keyboardEventMatchesKeys: function(event, eventString) {
        var keyCombos = parseEventString(eventString);
        for (var i = 0; i < keyCombos.length; ++i) {
          if (keyComboMatchesEvent(keyCombos[i], event)) {
            return true;
          }
        }
        return false;
      },

      _collectKeyBindings: function() {
        var keyBindings = this.behaviors.map(function(behavior) {
          return behavior.keyBindings;
        });

        if (keyBindings.indexOf(this.keyBindings) === -1) {
          keyBindings.push(this.keyBindings);
        }

        return keyBindings;
      },

      _prepKeyBindings: function() {
        this._keyBindings = {};

        this._collectKeyBindings().forEach(function(keyBindings) {
          for (var eventString in keyBindings) {
            this._addKeyBinding(eventString, keyBindings[eventString]);
          }
        }, this);

        for (var eventString in this._imperativeKeyBindings) {
          this._addKeyBinding(eventString, this._imperativeKeyBindings[eventString]);
        }

        // Give precedence to combos with modifiers to be checked first.
        for (var eventName in this._keyBindings) {
          this._keyBindings[eventName].sort(function (kb1, kb2) {
            var b1 = kb1[0].hasModifiers;
            var b2 = kb2[0].hasModifiers;
            return (b1 === b2) ? 0 : b1 ? -1 : 1;
          })
        }
      },

      _addKeyBinding: function(eventString, handlerName) {
        parseEventString(eventString).forEach(function(keyCombo) {
          this._keyBindings[keyCombo.event] =
            this._keyBindings[keyCombo.event] || [];

          this._keyBindings[keyCombo.event].push([
            keyCombo,
            handlerName
          ]);
        }, this);
      },

      _resetKeyEventListeners: function() {
        this._unlistenKeyEventListeners();

        if (this.isAttached) {
          this._listenKeyEventListeners();
        }
      },

      _listenKeyEventListeners: function() {
        Object.keys(this._keyBindings).forEach(function(eventName) {
          var keyBindings = this._keyBindings[eventName];
          var boundKeyHandler = this._onKeyBindingEvent.bind(this, keyBindings);

          this._boundKeyHandlers.push([this.keyEventTarget, eventName, boundKeyHandler]);

          this.keyEventTarget.addEventListener(eventName, boundKeyHandler);
        }, this);
      },

      _unlistenKeyEventListeners: function() {
        var keyHandlerTuple;
        var keyEventTarget;
        var eventName;
        var boundKeyHandler;

        while (this._boundKeyHandlers.length) {
          // My kingdom for block-scope binding and destructuring assignment..
          keyHandlerTuple = this._boundKeyHandlers.pop();
          keyEventTarget = keyHandlerTuple[0];
          eventName = keyHandlerTuple[1];
          boundKeyHandler = keyHandlerTuple[2];

          keyEventTarget.removeEventListener(eventName, boundKeyHandler);
        }
      },

      _onKeyBindingEvent: function(keyBindings, event) {
        if (this.stopKeyboardEventPropagation) {
          event.stopPropagation();
        }

        // if event has been already prevented, don't do anything
        if (event.defaultPrevented) {
          return;
        }

        for (var i = 0; i < keyBindings.length; i++) {
          var keyCombo = keyBindings[i][0];
          var handlerName = keyBindings[i][1];
          if (keyComboMatchesEvent(keyCombo, event)) {
            this._triggerKeyHandler(keyCombo, handlerName, event);
            // exit the loop if eventDefault was prevented
            if (event.defaultPrevented) {
              return;
            }
          }
        }
      },

      _triggerKeyHandler: function(keyCombo, handlerName, keyboardEvent) {
        var detail = Object.create(keyCombo);
        detail.keyboardEvent = keyboardEvent;
        var event = new CustomEvent(keyCombo.event, {
          detail: detail,
          cancelable: true
        });
        this[handlerName].call(this, event);
        if (event.defaultPrevented) {
          keyboardEvent.preventDefault();
        }
      }
    };
  })();
</script>