paper-input-behavior.html 11.9 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451
<!--
@license
Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
Code distributed by Google as part of the polymer project is also
subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
-->
<link rel="import" href="../polymer/polymer.html">
<link rel="import" href="../iron-behaviors/iron-control-state.html">

<script>

  /**
   * Use `Polymer.PaperInputBehavior` to implement inputs with `<paper-input-container>`. This
   * behavior is implemented by `<paper-input>`. It exposes a number of properties from
   * `<paper-input-container>` and `<input is="iron-input">` and they should be bound in your
   * template.
   *
   * The input element can be accessed by the `inputElement` property if you need to access
   * properties or methods that are not exposed.
   * @polymerBehavior Polymer.PaperInputBehavior
   */
  Polymer.PaperInputBehaviorImpl = {

    properties: {
      /**
       * Fired when the input changes due to user interaction.
       *
       * @event change
       */

      /**
       * The label for this input. Bind this to `<paper-input-container>`'s `label` property.
       */
      label: {
        type: String
      },

      /**
       * The value for this input. Bind this to the `<input is="iron-input">`'s `bindValue`
       * property, or the value property of your input that is `notify:true`.
       */
      value: {
        notify: true,
        type: String
      },

      /**
       * Set to true to disable this input. Bind this to both the `<paper-input-container>`'s
       * and the input's `disabled` property.
       */
      disabled: {
        type: Boolean,
        value: false
      },

      /**
       * Returns true if the value is invalid. Bind this to both the `<paper-input-container>`'s
       * and the input's `invalid` property.
       */
      invalid: {
        type: Boolean,
        value: false,
        notify: true
      },

      /**
       * Set to true to prevent the user from entering invalid input. Bind this to the
       * `<input is="iron-input">`'s `preventInvalidInput` property.
       */
      preventInvalidInput: {
        type: Boolean
      },

      /**
       * Set this to specify the pattern allowed by `preventInvalidInput`. Bind this to the
       * `<input is="iron-input">`'s `allowedPattern` property.
       */
      allowedPattern: {
        type: String
      },

      /**
       * The type of the input. The supported types are `text`, `number` and `password`. Bind this
       * to the `<input is="iron-input">`'s `type` property.
       */
      type: {
        type: String
      },

      /**
       * The datalist of the input (if any). This should match the id of an existing `<datalist>`. Bind this
       * to the `<input is="iron-input">`'s `list` property.
       */
      list: {
        type: String
      },

      /**
       * A pattern to validate the `input` with. Bind this to the `<input is="iron-input">`'s
       * `pattern` property.
       */
      pattern: {
        type: String
      },

      /**
       * Set to true to mark the input as required. Bind this to the `<input is="iron-input">`'s
       * `required` property.
       */
      required: {
        type: Boolean,
        value: false
      },

      /**
       * The error message to display when the input is invalid. Bind this to the
       * `<paper-input-error>`'s content, if using.
       */
      errorMessage: {
        type: String
      },

      /**
       * Set to true to show a character counter.
       */
      charCounter: {
        type: Boolean,
        value: false
      },

      /**
       * Set to true to disable the floating label. Bind this to the `<paper-input-container>`'s
       * `noLabelFloat` property.
       */
      noLabelFloat: {
        type: Boolean,
        value: false
      },

      /**
       * Set to true to always float the label. Bind this to the `<paper-input-container>`'s
       * `alwaysFloatLabel` property.
       */
      alwaysFloatLabel: {
        type: Boolean,
        value: false
      },

      /**
       * Set to true to auto-validate the input value. Bind this to the `<paper-input-container>`'s
       * `autoValidate` property.
       */
      autoValidate: {
        type: Boolean,
        value: false
      },

      /**
       * Name of the validator to use. Bind this to the `<input is="iron-input">`'s `validator`
       * property.
       */
      validator: {
        type: String
      },

      // HTMLInputElement attributes for binding if needed

      /**
       * Bind this to the `<input is="iron-input">`'s `autocomplete` property.
       */
      autocomplete: {
        type: String,
        value: 'off'
      },

      /**
       * Bind this to the `<input is="iron-input">`'s `autofocus` property.
       */
      autofocus: {
        type: Boolean
      },

      /**
       * Bind this to the `<input is="iron-input">`'s `inputmode` property.
       */
      inputmode: {
        type: String
      },

      /**
       * Bind this to the `<input is="iron-input">`'s `minlength` property.
       */
      minlength: {
        type: Number
      },

      /**
       * The maximum length of the input value. Bind this to the `<input is="iron-input">`'s
       * `maxlength` property.
       */
      maxlength: {
        type: Number
      },

      /**
       * The minimum (numeric or date-time) input value.
       * Bind this to the `<input is="iron-input">`'s `min` property.
       */
      min: {
        type: String
      },

      /**
       * The maximum (numeric or date-time) input value.
       * Can be a String (e.g. `"2000-1-1"`) or a Number (e.g. `2`).
       * Bind this to the `<input is="iron-input">`'s `max` property.
       */
      max: {
        type: String
      },

      /**
       * Limits the numeric or date-time increments.
       * Bind this to the `<input is="iron-input">`'s `step` property.
       */
      step: {
        type: String
      },

      /**
       * Bind this to the `<input is="iron-input">`'s `name` property.
       */
      name: {
        type: String
      },

      /**
       * A placeholder string in addition to the label. If this is set, the label will always float.
       */
      placeholder: {
        type: String,
        // need to set a default so _computeAlwaysFloatLabel is run
        value: ''
      },

      /**
       * Bind this to the `<input is="iron-input">`'s `readonly` property.
       */
      readonly: {
        type: Boolean,
        value: false
      },

      /**
       * Bind this to the `<input is="iron-input">`'s `size` property.
       */
      size: {
        type: Number
      },

      // Nonstandard attributes for binding if needed

      /**
       * Bind this to the `<input is="iron-input">`'s `autocapitalize` property.
       */
      autocapitalize: {
        type: String,
        value: 'none'
      },

      /**
       * Bind this to the `<input is="iron-input">`'s `autocorrect` property.
       */
      autocorrect: {
        type: String,
        value: 'off'
      },

      /**
       * Bind this to the `<input is="iron-input">`'s `autosave` property, used with type=search.
       */
      autosave: {
        type: String
      },

      /**
       * Bind this to the `<input is="iron-input">`'s `results` property, , used with type=search.
       */
      results: {
        type: Number
      },

      /**
       * Bind this to the `<input is="iron-input">`'s `accept` property, , used with type=file.
       */
      accept: {
        type: String
      },

      /**
       * Bind this to the `<input is="iron-input">`'s `multiple` property, , used with type=file.
       */
      multiple: {
        type: Boolean
      },

      _ariaDescribedBy: {
        type: String,
        value: ''
      }

    },

    listeners: {
      'addon-attached': '_onAddonAttached'
    },

    observers: [
      '_focusedControlStateChanged(focused)'
    ],

    /**
     * Returns a reference to the input element.
     */
    get inputElement() {
      return this.$.input;
    },

    attached: function() {
      this._updateAriaLabelledBy();
    },

    _appendStringWithSpace: function(str, more) {
      if (str) {
        str = str + ' ' + more;
      } else {
        str = more;
      }
      return str;
    },

    _onAddonAttached: function(event) {
      var target = event.path ? event.path[0] : event.target;
      if (target.id) {
        this._ariaDescribedBy = this._appendStringWithSpace(this._ariaDescribedBy, target.id);
      } else {
        var id = 'paper-input-add-on-' + Math.floor((Math.random() * 100000));
        target.id = id;
        this._ariaDescribedBy = this._appendStringWithSpace(this._ariaDescribedBy, id);
      }
    },

    /**
     * Validates the input element and sets an error style if needed.
     *
     * @return {boolean}
     */
    validate: function() {
      return this.inputElement.validate();
    },

    /**
     * If `autoValidate` is true, then validates the element.
     */
    _handleAutoValidate: function() {
      if (this.autoValidate)
        this.validate();
    },

    /**
     * Restores the cursor to its original position after updating the value.
     * @param {string} newValue The value that should be saved.
     */
    updateValueAndPreserveCaret: function(newValue) {
      // Not all elements might have selection, and even if they have the
      // right properties, accessing them might throw an exception (like for
      // <input type=number>)
      try {
        var start = this.inputElement.selectionStart;
        this.value = newValue;

        // The cursor automatically jumps to the end after re-setting the value,
        // so restore it to its original position.
        this.inputElement.selectionStart = start;
        this.inputElement.selectionEnd = start;
      } catch (e) {
        // Just set the value and give up on the caret.
        this.value = newValue;
      }
    },

    _computeAlwaysFloatLabel: function(alwaysFloatLabel, placeholder) {
      return placeholder || alwaysFloatLabel;
    },

    _focusedControlStateChanged: function(focused) {
      // IronControlState stops the focus and blur events in order to redispatch them on the host
      // element, but paper-input-container listens to those events. Since there are more
      // pending work on focus/blur in IronControlState, I'm putting in this hack to get the
      // input focus state working for now.
      if (!this.$.container) {
        this.$.container = Polymer.dom(this.root).querySelector('paper-input-container');
        if (!this.$.container) {
          return;
        }
      }
      if (focused) {
        this.$.container._onFocus();
      } else {
        this.$.container._onBlur();
      }
    },

    _updateAriaLabelledBy: function() {
      var label = Polymer.dom(this.root).querySelector('label');
      if (!label) {
        this._ariaLabelledBy = '';
        return;
      }
      var labelledBy;
      if (label.id) {
        labelledBy = label.id;
      } else {
        labelledBy = 'paper-input-label-' + new Date().getUTCMilliseconds();
        label.id = labelledBy;
      }
      this._ariaLabelledBy = labelledBy;
    },

    _onChange:function(event) {
      // In the Shadow DOM, the `change` event is not leaked into the
      // ancestor tree, so we must do this manually.
      // See https://w3c.github.io/webcomponents/spec/shadow/#events-that-are-not-leaked-into-ancestor-trees.
      if (this.shadowRoot) {
        this.fire(event.type, {sourceEvent: event}, {
          node: this,
          bubbles: event.bubbles,
          cancelable: event.cancelable
        });
      }
    }

  };

  /** @polymerBehavior */
  Polymer.PaperInputBehavior = [Polymer.IronControlState, Polymer.PaperInputBehaviorImpl];

</script>