cascaded-animation.html 2.65 KB
<!--
@license
Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
Code distributed by Google as part of the polymer project is also
subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
-->

<link rel="import" href="../../polymer/polymer.html">
<link rel="import" href="../neon-animation-behavior.html">
<link rel="import" href="../web-animations.html">

<!--
`<cascaded-animation>` applies an animation on an array of elements with a delay between each.
the delay defaults to 50ms.

Configuration:
```
{
  name: 'cascaded-animation',
  animation: <animation-name>,
  nodes: <array-of-nodes>,
  nodedelay: <node-delay-in-ms>,
  timing: <animation-timing>
}
```
-->

<script>

  Polymer({

    is: 'cascaded-animation',

    behaviors: [
      Polymer.NeonAnimationBehavior
    ],

    properties: {

      /** @type {!Polymer.IronMeta} */
      _animationMeta: {
        type: Object,
        value: function() {
          return new Polymer.IronMeta({type: 'animation'});
        }
      }

    },

    /**
     * @param {{
     *   animation: string,
     *   nodes: !Array<!Element>,
     *   nodeDelay: (number|undefined),
     *   timing: (Object|undefined)
     *  }} config
     */
    configure: function(config) {
      var animationConstructor = /** @type {Function} */ (
          this._animationMeta.byKey(config.animation));
      if (!animationConstructor) {
        console.warn(this.is + ':', 'constructor for', config.animation, 'not found!');
        return;
      }

      this._animations = [];
      var nodes = config.nodes;
      var effects = [];
      var nodeDelay = config.nodeDelay || 50;

      config.timing = config.timing || {};
      config.timing.delay = config.timing.delay || 0;

      var oldDelay = config.timing.delay;
      for (var node, index = 0; node = nodes[index]; index++) {
        config.timing.delay += nodeDelay;
        config.node = node;

        var animation = new animationConstructor();
        var effect = animation.configure(config);

        this._animations.push(animation);
        effects.push(effect);
      }
      config.timing.delay = oldDelay;

      this._effect = new GroupEffect(effects);
      return this._effect;
    },

    complete: function() {
      for (var animation, index = 0; animation = this._animations[index]; index++) {
        animation.complete(animation.config);
      }
    }

  });

</script>