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bower_components/iron-behaviors/iron-control-state.html 2.92 KB
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  <!--
  @license
  Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
  This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
  The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
  The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
  Code distributed by Google as part of the polymer project is also
  subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
  -->
  
  <link rel="import" href="../polymer/polymer.html">
  
  <script>
  
    /**
     * @demo demo/index.html
     * @polymerBehavior
     */
    Polymer.IronControlState = {
  
      properties: {
  
        /**
         * If true, the element currently has focus.
         */
        focused: {
          type: Boolean,
          value: false,
          notify: true,
          readOnly: true,
          reflectToAttribute: true
        },
  
        /**
         * If true, the user cannot interact with this element.
         */
        disabled: {
          type: Boolean,
          value: false,
          notify: true,
          observer: '_disabledChanged',
          reflectToAttribute: true
        },
  
        _oldTabIndex: {
          type: Number
        },
  
        _boundFocusBlurHandler: {
          type: Function,
          value: function() {
            return this._focusBlurHandler.bind(this);
          }
        }
  
      },
  
      observers: [
        '_changedControlState(focused, disabled)'
      ],
  
      ready: function() {
        this.addEventListener('focus', this._boundFocusBlurHandler, true);
        this.addEventListener('blur', this._boundFocusBlurHandler, true);
      },
  
      _focusBlurHandler: function(event) {
        // NOTE(cdata):  if we are in ShadowDOM land, `event.target` will
        // eventually become `this` due to retargeting; if we are not in
        // ShadowDOM land, `event.target` will eventually become `this` due
        // to the second conditional which fires a synthetic event (that is also
        // handled). In either case, we can disregard `event.path`.
  
        if (event.target === this) {
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          var focused = event.type === 'focus';
          this._setFocused(focused);
        } else if (!this.shadowRoot) {
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          this.fire(event.type, {sourceEvent: event}, {
            node: this,
            bubbles: event.bubbles,
            cancelable: event.cancelable
          });
        }
      },
  
      _disabledChanged: function(disabled, old) {
        this.setAttribute('aria-disabled', disabled ? 'true' : 'false');
        this.style.pointerEvents = disabled ? 'none' : '';
        if (disabled) {
          this._oldTabIndex = this.tabIndex;
          this.focused = false;
          this.tabIndex = -1;
        } else if (this._oldTabIndex !== undefined) {
          this.tabIndex = this._oldTabIndex;
        }
      },
  
      _changedControlState: function() {
        // _controlStateChanged is abstract, follow-on behaviors may implement it
        if (this._controlStateChanged) {
          this._controlStateChanged();
        }
      }
  
    };
  
  </script>