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bower_components/iron-list/iron-list.html 23.9 KB
73bcce88   luigser   COMPONENTS
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  <!--

  @license

  Copyright (c) 2015 The Polymer Project Authors. All rights reserved.

  This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt

  The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt

  The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt

  Code distributed by Google as part of the polymer project is also

  subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt

  -->

  

  <link rel="import" href="../polymer/polymer.html">

  <link rel="import" href="../iron-resizable-behavior/iron-resizable-behavior.html">

  

  <!--

  

  `iron-list` displays a virtual, 'infinite' list. The template inside

  the iron-list element represents the DOM to create for each list item.

  The `items` property specifies an array of list item data.

  

  For performance reasons, not every item in the list is rendered at once;

  instead a small subset of actual template elements *(enough to fill the viewport)*

  are rendered and reused as the user scrolls. As such, it is important that all

  state of the list template be bound to the model driving it, since the view may

  be reused with a new model at any time. Particularly, any state that may change

  as the result of a user interaction with the list item must be bound to the model

  to avoid view state inconsistency.

  

  __Important:__ `iron-list` must ether be explicitly sized, or delegate scrolling to an

  explicitly sized parent. By "explicitly sized", we mean it either has an explicit

  CSS `height` property set via a class or inline style, or else is sized by other

  layout means (e.g. the `flex` or `fit` classes).

  

  ### Template model

  

  List item templates should bind to template models of the following structure:

  

      {

        index: 0,     // data index for this item

        item: {       // user data corresponding to items[index]

          /* user item data  */

        }

      }

  

  Alternatively, you can change the property name used as data index by changing the

  `indexAs` property. The `as` property defines the name of the variable to add to the binding

  scope for the array.

  

  For example, given the following `data` array:

  

  ##### data.json

  

      [

        {"name": "Bob"},

        {"name": "Tim"},

        {"name": "Mike"}

      ]

  

  The following code would render the list (note the name and checked properties are

  bound from the model object provided to the template scope):

  

      <template is="dom-bind">

        <iron-ajax url="data.json" last-response="{{data}}" auto></iron-ajax>

        <iron-list items="[[data]]" as="item">

          <template>

            <div>

              Name: <span>[[item.name]]</span>

            </div>

          </template>

        </iron-list>

      </template>

  

  

  @group Iron Element

  @element iron-list

  @demo demo/index.html

  -->

  

  <dom-module id="iron-list">

    <style>

  

      :host {

        display: block;

        will-change: transform;

      }

  

      :host(.has-scroller) {

        overflow: auto;

      }

  

      #items {

        position: relative;

      }

  

      #items > ::content > * {

        width: 100%;

        box-sizing: border-box;

        position: absolute;

        top: 0;

      }

  

    </style>

    <template>

      <div id="items">

        <content></content>

      </div>

    </template>

  </dom-module>

  

  <script>

  

  (function() {

  

    var IOS = navigator.userAgent.match(/iP(?:hone|ad;(?: U;)? CPU) OS (\d+)/);

    var IOS_TOUCH_SCROLLING = IOS && IOS[1] >= 8;

    var DEFAULT_PHYSICAL_COUNT = 20;

  

    Polymer({

  

      is: 'iron-list',

  

      properties: {

  

        /**

         * An array containing items determining how many instances of the template

         * to stamp and that that each template instance should bind to.

         */

        items: {

          type: Array

        },

  

        /**

         * The name of the variable to add to the binding scope for the array

         * element associated with a given template instance.

         */

        as: {

          type: String,

          value: 'item'

        },

  

        /**

         * The name of the variable to add to the binding scope with the index

         * for the row.  If `sort` is provided, the index will reflect the

         * sorted order (rather than the original array order).

         */

        indexAs: {

          type: String,

          value: 'index'

        }

  

      },

  

      observers: [

        '_itemsChanged(items.*)'

      ],

  

      behaviors: [

        Polymer.Templatizer,

        Polymer.IronResizableBehavior

      ],

  

      listeners: {

        'iron-resize': '_resizeHandler'

      },

  

      /**

       * The ratio of hidden tiles that should remain in the scroll direction.

       * Recommended value ≈ 0.5, so it will distribute tiles evely in both directions.

       */

      _ratio: 0.5,

  

      /**

       * The element that controls the scroll

       */

      _scroller: null,

  

      /**

       * The padding-top value of the `scroller` element

       */

      _scrollerPaddingTop: 0,

  

      /**

       * This value is the same as `scrollTop`.

       */

      _scrollPosition: 0,

  

      /**

       * The number of tiles in the DOM.

       */

      _physicalCount: DEFAULT_PHYSICAL_COUNT,

  

      /**

       * The k-th tile that is at the top of the scrolling list.

       */

      _physicalStart: 0,

  

      /**

       * The k-th tile that is at the bottom of the scrolling list.

       */

      _physicalEnd: 0,

  

      /**

       * The sum of the heights of all the tiles in the DOM.

       */

      _physicalSize: 0,

  

      /**

       * The average `offsetHeight` of the tiles observed till now.

       */

      _physicalAverage: 0,

  

      /**

       * The number of tiles which `offsetHeight` > 0 observed until now.

       */

      _physicalAverageCount: 0,

  

      /**

       * The Y position of the item rendered in the `_physicalStart`

       * tile relative to the scrolling list.

       */

      _physicalTop: 0,

  

      /**

       * The number of items in the list.

       */

      _virtualCount: 0,

  

      /**

       * The n-th item rendered in the `_physicalStart` tile.

       */

      _virtualStartVal: 0,

  

      /**

       * A map between an item key and its physical item index

       */

      _physicalIndexForKey: {},

  

      /**

       * The average scroll size

       */

      _scrollSize: 0,

  

      /**

       * The size of the viewport

       */

      _viewportSize: 0,

  

      /**

       * An array of DOM nodes that are currently in the tree

       */

      _physicalItems: null,

  

      /**

       * An array of heights for each item in `_physicalItems`

       */

      _physicalSizes: null,

  

      /**

       * A cached value for the visible index.

       * See `firstVisibleIndex`

       */

      _firstVisibleIndexVal: null,

  

      /**

       * A Polymer collection for the items.

       */

      _collection: null,

  

      get _physicalBottom() {

        return this._physicalTop + this._physicalSize;

      },

  

      get _scrollBottom() {

        return this._scrollPosition + this._viewportSize - this._scrollerPaddingTop;

      },

  

      get _virtualEnd() {

        return this._virtualStartVal + this._physicalCount - 1;

      },

  

      get _maxVirtualStart() {

        return this._virtualCount < this._physicalCount ?

            this._virtualCount : this._virtualCount - this._physicalCount;

      },

  

      get _hiddenContentSize() {

        return this._physicalSize - this._viewportSize;

      },

  

      get _minVirtualStart() {

        return 0;

      },

  

      get _maxScrollTop() {

        return this._scrollSize - this._viewportSize;

      },

  

      set _virtualStart(val) {

        this._virtualStartVal = Math.min(this._maxVirtualStart, Math.max(this._minVirtualStart, val));

        this._physicalStart = this._virtualStartVal % this._physicalCount;

        this._physicalEnd = (this._physicalStart + this._physicalCount - 1) % this._physicalCount;

      },

  

      get _virtualStart() {

        return this._virtualStartVal;

      },

  

      /**

       * Gets the first visible item in the viewport.

       *

       * @property firstVisibleIndex

       */

      get firstVisibleIndex() {

        var physicalOffset;

  

        if (this._firstVisibleIndexVal === null || 1) {

          physicalOffset = this._physicalTop;

  

          this._firstVisibleIndexVal = this._iterateItems(

            function(pidx, vidx) {

              physicalOffset += this._physicalSizes[pidx];

  

              if (physicalOffset > this._scrollPosition) {

                return vidx;

              }

            }) || 0;

        }

  

        return this._firstVisibleIndexVal;

      },

  

      attached: function() {

        // delegate to the parent's scroller

        // e.g. paper-scroll-header-panel

        var el = Polymer.dom(this);

  

        if (el.parentNode && el.parentNode.scroller) {

          this._scroller = el.parentNode.scroller;

          this.updateViewportBoundaries();

        } else {

          this._scroller = this;

          this.classList.add('has-scroller');

        }

  

        if (IOS_TOUCH_SCROLLING) {

          this._scroller.style.webkitOverflowScrolling = 'touch';

  

          this._scroller.addEventListener('scroll', function() {

            requestAnimationFrame(this._scrollHandler.bind(this));

          }.bind(this));

        } else {

          this._scroller.addEventListener('scroll', this._scrollHandler.bind(this));

        }

      },

  

      /**

       * Invoke this method if you dynamically update the viewport's

       * size or CSS padding.

       *

       * @method updateViewportBoundaries

       */

      updateViewportBoundaries: function() {

        var scrollerStyle = window.getComputedStyle(this._scroller);

        this._scrollerPaddingTop = parseInt(scrollerStyle['padding-top']);

        this._viewportSize = this._scroller.offsetHeight;

      },

  

      /**

       * Update the models, the position of the

       * items in the viewport and recycle tiles as needed.

       */

      _refresh: function() {

        var SCROLL_DIRECTION_UP = -1;

        var SCROLL_DIRECTION_DOWN = 1;

        var SCROLL_DIRECTION_NONE = 0;

  

        // clamp the `scrollTop` value

        // IE 10|11 scrollTop may go above `_maxScrollTop`

        // iOS `scrollTop` may go below 0 and above `_maxScrollTop`

        var scrollTop = Math.max(0, Math.min(this._maxScrollTop, this._scroller.scrollTop));

  

        var tileHeight, kth, recycledTileSet;

        var ratio = this._ratio;

        var delta = scrollTop - this._scrollPosition;

        var direction = SCROLL_DIRECTION_NONE;

        var recycledTiles = 0;

        var hiddenContentSize = this._hiddenContentSize;

        var currentRatio = ratio;

        var movingUp = [];

  

        // track the last `scrollTop`

        this._scrollPosition = scrollTop;

  

        // clear cached visible index

        this._firstVisibleIndexVal = null;

  

        // random access

        if (this._scrollBottom > this._physicalBottom || scrollTop < this._physicalTop) {

          this._physicalTop += delta;

          direction = SCROLL_DIRECTION_NONE;

          recycledTiles =  Math.round(delta / this._physicalAverage);

        }

        // scroll up

        else if (delta < 0) {

          var topSpace = scrollTop - this._physicalTop;

          var virtualStart = this._virtualStart;

  

          direction = SCROLL_DIRECTION_UP;

          recycledTileSet = [];

  

          kth = this._physicalEnd;

          currentRatio = topSpace / hiddenContentSize;

  

          // move tiles from bottom to top

          while (

              // approximate `currentRatio` to `ratio`

              currentRatio < ratio &&

              // recycle less physical items than the total

              recycledTiles < this._physicalCount &&

              // ensure that these recycled tiles are needed

              virtualStart - recycledTiles > 0

          ) {

  

            tileHeight = this._physicalSizes[kth] || this._physicalAverage;

            currentRatio += tileHeight / hiddenContentSize;

  

            recycledTileSet.push(kth);

            recycledTiles++;

            kth = (kth === 0) ? this._physicalCount - 1 : kth - 1;

          }

  

          movingUp = recycledTileSet;

          recycledTiles = -recycledTiles;

  

        }

        // scroll down

        else if (delta > 0) {

          var bottomSpace = this._physicalBottom - (scrollTop + this._viewportSize);

          var virtualEnd = this._virtualEnd;

          var lastVirtualItemIndex = this._virtualCount-1;

  

          direction = SCROLL_DIRECTION_DOWN;

          recycledTileSet = [];

  

          kth = this._physicalStart;

          currentRatio = bottomSpace / hiddenContentSize;

  

          // move tiles from top to bottom

          while (

              // approximate `currentRatio` to `ratio`

              currentRatio < ratio &&

              // recycle less physical items than the total

              recycledTiles < this._physicalCount &&

              // ensure that these recycled tiles are needed

              virtualEnd + recycledTiles < lastVirtualItemIndex

            ) {

  

            tileHeight = this._physicalSizes[kth] || this._physicalAverage;

            currentRatio += tileHeight / hiddenContentSize;

  

            this._physicalTop += tileHeight;

            recycledTileSet.push(kth);

            recycledTiles++;

            kth = (kth + 1) % this._physicalCount;

          }

        }

  

        if (recycledTiles !== 0) {

          this._virtualStart = this._virtualStart + recycledTiles;

          this._update(recycledTileSet, movingUp);

        }

      },

  

      _update: function(recycledTileSet, movingUp) {

        // update models

        this._assignModels(recycledTileSet);

  

        // measure heights

        // TODO(blasten) pass `recycledTileSet`

        this._updateMetrics();

  

        // adjust offset after measuring

        if (movingUp) {

          while (movingUp.length) {

            this._physicalTop -= this._physicalSizes[movingUp.pop()];

          }

        }

  

       // update the position of the items

        this._positionItems();

  

        // set the scroller size

        this._updateScrollerSize();

      },

  

      _refreshAll: function() {

        // polymer/issues/2039

        CustomElements.takeRecords();

        this._update();

      },

  

      _ensureTemplatized: function() {

        if (!this.ctor) {

          // Template instance props that should be excluded from forwarding

          this._instanceProps = {

            __key__: true

          };

          this._instanceProps[this.as] = true;

          this._instanceProps[this.indexAs] = true;

          this._userTemplate = Polymer.dom(this).querySelector('template');

          if (this._userTemplate) {

            this.templatize(this._userTemplate);

          } else {

            console.warn('x-list requires a template to be provided in light-dom');

          }

        }

      },

  

      /**

       * Implements extension point from Templatizer mixin.

       */

      _getStampedChildren: function() {

        return this._physicalItems;

      },

  

      /**

       * Implements extension point from Templatizer

       * Called as a side effect of a template instance path change, responsible

       * for notifying items.<key-for-instance>.<path> change up to host.

       */

      _forwardInstancePath: function(inst, path, value) {

        if (path.indexOf(this.as + '.') === 0) {

          this.notifyPath('items.' + inst.__key__ + '.' +

            path.slice(this.as.length + 1), value);

        }

      },

  

      /**

       * Implements extension point from Templatizer mixin

       * Called as side-effect of a host property change, responsible for

       * notifying parent path change on each row.

       */

      _forwardParentProp: function(prop, value) {

        if (this._physicalItems) {

          this._physicalItems.forEach(function(item) {

            item._templateInstance[prop] = value;

          }, this);

        }

      },

  

      /**

       * Implements extension point from Templatizer

       * Called as side-effect of a host path change, responsible for

       * notifying parent.<path> path change on each row.

       */

      _forwardParentPath: function(path, value) {

        if (this._physicalItems) {

          this._physicalItems.forEach(function(item) {

            item._templateInstance.notifyPath(path, value, true);

          }, this);

        }

      },

  

      /**

       * Called as a side effect of a host items.<key>.<path> path change,

       * responsible for notifying item.<path> changes to row for key.

       */

      _forwardItemPath: function(path, value) {

        if (this._physicalIndexForKey) {

          var dot = path.indexOf('.');

          var key = path.substring(0, dot < 0 ? path.length : dot);

          var idx = this._physicalIndexForKey[key];

          var row = this._physicalItems[idx];

          if (row) {

            var inst = row._templateInstance;

            if (dot >= 0) {

              path = this.as + '.' + path.substring(dot+1);

              inst.notifyPath(path, value, true);

            } else {

              inst[this.as] = value;

            }

          }

        }

      },

  

      _itemsChanged: function(change) {

        if (change.path === 'items') {

          // update the whole set

          this._virtualStartVal = 0;

          this._physicalTop = 0;

          this._virtualCount = this.items ? this.items.length : 0;

  

          this._collection = Polymer.Collection.get(this.items);

          this._physicalItems = this._physicalItems || new Array(this._physicalCount);

          this._physicalSizes = this._physicalSizes || new Array(this._physicalCount);

  

          this._ensureTemplatized();

  

          for (var i = 0; i < this._physicalCount; i++) {

            if (!this._physicalItems[i]) {

              var inst = this.stamp(this.items[i]);

  

              // First element child is item; Safari doesn't support children[0]

              // on a doc fragment

              this._physicalItems[i] = inst.root.querySelector('*');

              Polymer.dom(this).appendChild(inst.root);

            }

          }

  

          this.debounce('refresh', this._refreshAll);

  

        } else if (change.path === 'items.splices') {

  

          this._adjustVirtualIndex(change.value.indexSplices);

          this._virtualCount = this.items ? this.items.length : 0;

  

          this.debounce('refresh', this._refreshAll);

  

        } else {

          // update a single item

          this._forwardItemPath(change.path.split('.').slice(1).join('.'), change.value);

        }

      },

  

      _adjustVirtualIndex: function(splices) {

        for (var i = 0; i < splices.length; i++) {

          var splice = splices[i];

          var idx = splice.index;

          // We only need to care about changes happening above the current position

          if (idx >= this._virtualStartVal) {

            break;

          }

  

          this._virtualStart = this._virtualStart +

              Math.max(splice.addedCount - splice.removed.length, idx - this._virtualStartVal);

        }

      },

  

      _scrollHandler: function() {

        this._refresh();

      },

  

      _iterateItems: function(fn, itemSet) {

        var pidx, vidx, rtn, i;

  

        if (arguments.length === 2 && itemSet) {

          for (i = 0; i < itemSet.length; i++) {

            pidx = itemSet[i];

            if (pidx >= this._physicalStart) {

              vidx = this._virtualStartVal + (pidx - this._physicalStart);

            } else {

              vidx = this._virtualStartVal + (this._physicalCount - this._physicalStart) + pidx;

            }

            if ((rtn = fn.call(this, pidx, vidx)) != null) {

              return rtn;

            }

          }

        } else {

          pidx = this._physicalStart;

          vidx = this._virtualStartVal;

  

          for (; pidx < this._physicalCount; pidx++, vidx++) {

            if ((rtn = fn.call(this, pidx, vidx)) != null) {

              return rtn;

            }

          }

  

          pidx = 0;

  

          for (; pidx < this._physicalStart; pidx++, vidx++) {

            if ((rtn = fn.call(this, pidx, vidx)) != null) {

              return rtn;

            }

          }

        }

      },

  

      _assignModels: function(itemSet) {

        this._iterateItems(function(pidx, vidx) {

          var el = this._physicalItems[pidx];

          var inst = el._templateInstance;

          var item = this.items && this.items[vidx];

  

          if (item) {

            inst[this.as] = item;

            inst.__key__ = this._collection.getKey(item);

            inst[this.indexAs] = vidx;

            el.removeAttribute('hidden');

            this._physicalIndexForKey[inst.__key__] = pidx;

          } else {

            inst.__key__ = null;

            el.setAttribute('hidden', '');

          }

  

        }, itemSet);

      },

  

      _updateMetrics: function() {

        var total = 0;

        var prevAvgCount = this._physicalAverageCount;

        var prevPhysicalAvg = this._physicalAverage;

  

        for (var i = 0; i < this._physicalCount; i++) {

          this._physicalSizes[i] = this._physicalItems[i].offsetHeight;

          total += this._physicalSizes[i];

          this._physicalAverageCount += this._physicalSizes[i] ? 1 : 0;

        }

  

        this._physicalSize = total;

        this._viewportSize = this._scroller.offsetHeight;

  

        if (this._physicalAverageCount !== prevAvgCount) {

          this._physicalAverage = Math.round(

              ((prevPhysicalAvg * prevAvgCount) + total) /

              this._physicalAverageCount);

        }

      },

  

      _positionItems: function(itemSet) {

        this._adjustScrollPosition();

  

        var y = this._physicalTop;

  

        this._iterateItems(function(pidx) {

  

          this.transform('translate3d(0, ' + y + 'px, 0)', this._physicalItems[pidx]);

          y += this._physicalSizes[pidx];

  

        }, itemSet);

      },

  

      _adjustScrollPosition: function() {

        var deltaHeight = this._virtualStartVal === 0 ? this._physicalTop :

            Math.min(this._scrollPosition + this._physicalTop, 0);

  

        if (deltaHeight) {

          this._physicalTop = this._physicalTop - deltaHeight;

  

          // juking scroll position during interial scrolling on iOS is no bueno

          if (!IOS_TOUCH_SCROLLING) {

            this._resetScrollPosition(this._scroller.scrollTop - deltaHeight);

          }

        }

      },

  

      _resetScrollPosition: function(pos) {

        this._scroller.scrollTop = pos;

        this._scrollPosition = this._scroller.scrollTop;

      },

  

      _updateScrollerSize: function() {

        this._scrollSize = (this._physicalBottom +

            Math.max(this._virtualCount - this._physicalCount - this._virtualStartVal, 0) * this._physicalAverage);

  

        this.$.items.style.height = this._scrollSize + 'px';

      },

  

      /**

       * Scroll to a specific item in the virtual list regardless

       * of the physical items in the DOM tree.

       *

       * @method scrollToIndex

       */

      scrollToIndex: function(idx) {

        if (typeof idx !== 'number') {

          return;

        }

  

        var firstVisible = this.firstVisibleIndex;

  

        idx = Math.min(Math.max(idx, 0), this._virtualCount-1);

  

        // start at the previous virtual item

        // so we have a item above the first visible item

        this._virtualStart = idx - 1;

  

        // assign new models

        this._assignModels();

  

        // measure the new sizes

        this._updateMetrics();

  

        // estimate new physical offset

        this._physicalTop = this._virtualStart * this._physicalAverage;

  

        var currentTopItem = this._physicalStart;

        var currentVirtualItem = this._virtualStart;

        var targetOffsetTop = 0;

        var hiddenContentSize = this._hiddenContentSize;

  

        // scroll to the item as much as we can

        while (currentVirtualItem !== idx && targetOffsetTop < hiddenContentSize) {

          targetOffsetTop = targetOffsetTop + this._physicalSizes[currentTopItem];

          currentTopItem = (currentTopItem + 1) % this._physicalCount;

          currentVirtualItem++;

        }

  

        // update the scroller size

        this._updateScrollerSize();

  

        // update the position of the items

        this._positionItems();

  

        // set the new scroll position

        this._resetScrollPosition(this._physicalTop + targetOffsetTop + 1);

  

        // clear cached visible index

        this._firstVisibleIndexVal = null;

      },

  

      _resetAverage: function() {

        this._physicalAverage = 0;

        this._physicalAverageCount = 0;

      },

  

      _resizeHandler: function() {

        if (this._physicalItems) {

          this.debounce('resize', function() {

            this._resetAverage();

            this.updateViewportBoundaries();

            this.scrollToIndex(this.firstVisibleIndex);

          });

        }

      }

    });

  

  })();

  

  </script>