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bower_components/iron-input/iron-input.html 7.29 KB
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  <!--
  @license
  Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
  This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
  The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
  The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
  Code distributed by Google as part of the polymer project is also
  subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
  -->
  
  <link rel="import" href="../polymer/polymer.html">
  <link rel="import" href="../iron-validatable-behavior/iron-validatable-behavior.html">
  
  <script>
  
  /*
  `<iron-input>` adds two-way binding and custom validators using `Polymer.IronValidatorBehavior`
  to `<input>`.
  
  ### Two-way binding
  
  By default you can only get notified of changes to an `input`'s `value` due to user input:
  
      <input value="{{myValue::input}}">
  
  `iron-input` adds the `bind-value` property that mirrors the `value` property, and can be used
  for two-way data binding. `bind-value` will notify if it is changed either by user input or by script.
  
      <input is="iron-input" bind-value="{{myValue}}">
  
  ### Custom validators
  
  You can use custom validators that implement `Polymer.IronValidatorBehavior` with `<iron-input>`.
  
      <input is="iron-input" validator="my-custom-validator">
  
  ### Stopping invalid input
  
  It may be desirable to only allow users to enter certain characters. You can use the
  `prevent-invalid-input` and `allowed-pattern` attributes together to accomplish this. This feature
  is separate from validation, and `allowed-pattern` does not affect how the input is validated.
  
      <!-- only allow characters that match [0-9] -->
      <input is="iron-input" prevent-invalid-input allowed-pattern="[0-9]">
  
  @hero hero.svg
  @demo demo/index.html
  */
  
    Polymer({
  
      is: 'iron-input',
  
      extends: 'input',
  
      behaviors: [
        Polymer.IronValidatableBehavior
      ],
  
      properties: {
  
        /**
         * Use this property instead of `value` for two-way data binding.
         */
        bindValue: {
          observer: '_bindValueChanged',
          type: String
        },
  
        /**
         * Set to true to prevent the user from entering invalid input. The new input characters are
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         * matched with `allowedPattern` if it is set, otherwise it will use the `pattern` attribute if
         * set, or the `type` attribute (only supported for `type=number`).
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         */
        preventInvalidInput: {
          type: Boolean
        },
  
        /**
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         * Regular expression to match valid input characters.
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         */
        allowedPattern: {
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          type: String
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        },
  
        _previousValidInput: {
          type: String,
          value: ''
        },
  
        _patternAlreadyChecked: {
          type: Boolean,
          value: false
        }
  
      },
  
      listeners: {
        'input': '_onInput',
        'keypress': '_onKeypress'
      },
  
      get _patternRegExp() {
        var pattern;
        if (this.allowedPattern) {
          pattern = new RegExp(this.allowedPattern);
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        } else if (this.pattern) {
          pattern = new RegExp(this.pattern);
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        } else {
          switch (this.type) {
            case 'number':
              pattern = /[0-9.,e-]/;
              break;
          }
        }
        return pattern;
      },
  
      ready: function() {
        this.bindValue = this.value;
      },
  
      /**
       * @suppress {checkTypes}
       */
      _bindValueChanged: function() {
        if (this.value !== this.bindValue) {
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          this.value = !(this.bindValue || this.bindValue === 0) ? '' : this.bindValue;
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        }
        // manually notify because we don't want to notify until after setting value
        this.fire('bind-value-changed', {value: this.bindValue});
      },
  
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      _onInput: function() {
        // Need to validate each of the characters pasted if they haven't
        // been validated inside `_onKeypress` already.
        if (this.preventInvalidInput && !this._patternAlreadyChecked) {
          var valid = this._checkPatternValidity();
          if (!valid) {
            this.value = this._previousValidInput;
          }
        }
  
        this.bindValue = this.value;
        this._previousValidInput = this.value;
        this._patternAlreadyChecked = false;
      },
  
      _isPrintable: function(event) {
        // What a control/printable character is varies wildly based on the browser.
        // - most control characters (arrows, backspace) do not send a `keypress` event
        //   in Chrome, but the *do* on Firefox
        // - in Firefox, when they do send a `keypress` event, control chars have
        //   a charCode = 0, keyCode = xx (for ex. 40 for down arrow)
        // - printable characters always send a keypress event.
        // - in Firefox, printable chars always have a keyCode = 0. In Chrome, the keyCode
        //   always matches the charCode.
        // None of this makes any sense.
  
        // For these keys, ASCII code == browser keycode.
        var anyNonPrintable =
          (event.keyCode == 8)   ||  // backspace
          (event.keyCode == 9)   ||  // tab
          (event.keyCode == 13)  ||  // enter
          (event.keyCode == 27);     // escape
  
        // For these keys, make sure it's a browser keycode and not an ASCII code.
        var mozNonPrintable =
          (event.keyCode == 19)  ||  // pause
          (event.keyCode == 20)  ||  // caps lock
          (event.keyCode == 45)  ||  // insert
          (event.keyCode == 46)  ||  // delete
          (event.keyCode == 144) ||  // num lock
          (event.keyCode == 145) ||  // scroll lock
          (event.keyCode > 32 && event.keyCode < 41)   || // page up/down, end, home, arrows
          (event.keyCode > 111 && event.keyCode < 124); // fn keys
  
        return !anyNonPrintable && !(event.charCode == 0 && mozNonPrintable);
      },
  
      _onKeypress: function(event) {
        if (!this.preventInvalidInput && this.type !== 'number') {
          return;
        }
        var regexp = this._patternRegExp;
        if (!regexp) {
          return;
        }
  
        // Handle special keys and backspace
        if (event.metaKey || event.ctrlKey || event.altKey)
          return;
  
        // Check the pattern either here or in `_onInput`, but not in both.
        this._patternAlreadyChecked = true;
  
        var thisChar = String.fromCharCode(event.charCode);
        if (this._isPrintable(event) && !regexp.test(thisChar)) {
          event.preventDefault();
        }
      },
  
      _checkPatternValidity: function() {
        var regexp = this._patternRegExp;
        if (!regexp) {
          return true;
        }
        for (var i = 0; i < this.value.length; i++) {
          if (!regexp.test(this.value[i])) {
            return false;
          }
        }
        return true;
      },
  
      /**
       * Returns true if `value` is valid. The validator provided in `validator` will be used first,
       * then any constraints.
       * @return {boolean} True if the value is valid.
       */
      validate: function() {
        // Empty, non-required input is valid.
        if (!this.required && this.value == '') {
          this.invalid = false;
          return true;
        }
  
        var valid;
        if (this.hasValidator()) {
          valid = Polymer.IronValidatableBehavior.validate.call(this, this.value);
        } else {
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          this.invalid = !this.validity.valid;
          valid = this.validity.valid;
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        }
        this.fire('iron-input-validate');
        return valid;
      }
  
    });
  
    /*
    The `iron-input-validate` event is fired whenever `validate()` is called.
    @event iron-input-validate
    */
  
  </script>