Blame view

bower_components/iron-input/iron-input.html 7.29 KB
73bcce88   luigser   COMPONENTS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
  <!--
  @license
  Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
  This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
  The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
  The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
  Code distributed by Google as part of the polymer project is also
  subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
  -->
  
  <link rel="import" href="../polymer/polymer.html">
  <link rel="import" href="../iron-validatable-behavior/iron-validatable-behavior.html">
  
  <script>
  
  /*
  `<iron-input>` adds two-way binding and custom validators using `Polymer.IronValidatorBehavior`
  to `<input>`.
  
  ### Two-way binding
  
  By default you can only get notified of changes to an `input`'s `value` due to user input:
  
      <input value="{{myValue::input}}">
  
  `iron-input` adds the `bind-value` property that mirrors the `value` property, and can be used
  for two-way data binding. `bind-value` will notify if it is changed either by user input or by script.
  
      <input is="iron-input" bind-value="{{myValue}}">
  
  ### Custom validators
  
  You can use custom validators that implement `Polymer.IronValidatorBehavior` with `<iron-input>`.
  
      <input is="iron-input" validator="my-custom-validator">
  
  ### Stopping invalid input
  
  It may be desirable to only allow users to enter certain characters. You can use the
  `prevent-invalid-input` and `allowed-pattern` attributes together to accomplish this. This feature
  is separate from validation, and `allowed-pattern` does not affect how the input is validated.
  
      <!-- only allow characters that match [0-9] -->
      <input is="iron-input" prevent-invalid-input allowed-pattern="[0-9]">
  
  @hero hero.svg
  @demo demo/index.html
  */
  
    Polymer({
  
      is: 'iron-input',
  
      extends: 'input',
  
      behaviors: [
        Polymer.IronValidatableBehavior
      ],
  
      properties: {
  
        /**
         * Use this property instead of `value` for two-way data binding.
         */
        bindValue: {
          observer: '_bindValueChanged',
          type: String
        },
  
        /**
         * Set to true to prevent the user from entering invalid input. The new input characters are
         * matched with `allowedPattern` if it is set, otherwise it will use the `pattern` attribute if
         * set, or the `type` attribute (only supported for `type=number`).
         */
        preventInvalidInput: {
          type: Boolean
        },
  
        /**
         * Regular expression to match valid input characters.
         */
        allowedPattern: {
          type: String
        },
  
        _previousValidInput: {
          type: String,
          value: ''
        },
  
        _patternAlreadyChecked: {
          type: Boolean,
          value: false
        }
  
      },
  
      listeners: {
        'input': '_onInput',
        'keypress': '_onKeypress'
      },
  
      get _patternRegExp() {
        var pattern;
        if (this.allowedPattern) {
          pattern = new RegExp(this.allowedPattern);
        } else if (this.pattern) {
          pattern = new RegExp(this.pattern);
        } else {
          switch (this.type) {
            case 'number':
              pattern = /[0-9.,e-]/;
              break;
          }
        }
        return pattern;
      },
  
      ready: function() {
        this.bindValue = this.value;
      },
  
      /**
       * @suppress {checkTypes}
       */
      _bindValueChanged: function() {
        if (this.value !== this.bindValue) {
          this.value = !(this.bindValue || this.bindValue === 0) ? '' : this.bindValue;
        }
        // manually notify because we don't want to notify until after setting value
        this.fire('bind-value-changed', {value: this.bindValue});
      },
  
      _onInput: function() {
        // Need to validate each of the characters pasted if they haven't
        // been validated inside `_onKeypress` already.
        if (this.preventInvalidInput && !this._patternAlreadyChecked) {
          var valid = this._checkPatternValidity();
          if (!valid) {
            this.value = this._previousValidInput;
          }
        }
  
        this.bindValue = this.value;
        this._previousValidInput = this.value;
        this._patternAlreadyChecked = false;
      },
  
      _isPrintable: function(event) {
        // What a control/printable character is varies wildly based on the browser.
        // - most control characters (arrows, backspace) do not send a `keypress` event
        //   in Chrome, but the *do* on Firefox
        // - in Firefox, when they do send a `keypress` event, control chars have
        //   a charCode = 0, keyCode = xx (for ex. 40 for down arrow)
        // - printable characters always send a keypress event.
        // - in Firefox, printable chars always have a keyCode = 0. In Chrome, the keyCode
        //   always matches the charCode.
        // None of this makes any sense.
  
        // For these keys, ASCII code == browser keycode.
        var anyNonPrintable =
          (event.keyCode == 8)   ||  // backspace
          (event.keyCode == 9)   ||  // tab
          (event.keyCode == 13)  ||  // enter
          (event.keyCode == 27);     // escape
  
        // For these keys, make sure it's a browser keycode and not an ASCII code.
        var mozNonPrintable =
          (event.keyCode == 19)  ||  // pause
          (event.keyCode == 20)  ||  // caps lock
          (event.keyCode == 45)  ||  // insert
          (event.keyCode == 46)  ||  // delete
          (event.keyCode == 144) ||  // num lock
          (event.keyCode == 145) ||  // scroll lock
          (event.keyCode > 32 && event.keyCode < 41)   || // page up/down, end, home, arrows
          (event.keyCode > 111 && event.keyCode < 124); // fn keys
  
        return !anyNonPrintable && !(event.charCode == 0 && mozNonPrintable);
      },
  
      _onKeypress: function(event) {
        if (!this.preventInvalidInput && this.type !== 'number') {
          return;
        }
        var regexp = this._patternRegExp;
        if (!regexp) {
          return;
        }
  
        // Handle special keys and backspace
        if (event.metaKey || event.ctrlKey || event.altKey)
          return;
  
        // Check the pattern either here or in `_onInput`, but not in both.
        this._patternAlreadyChecked = true;
  
        var thisChar = String.fromCharCode(event.charCode);
        if (this._isPrintable(event) && !regexp.test(thisChar)) {
          event.preventDefault();
        }
      },
  
      _checkPatternValidity: function() {
        var regexp = this._patternRegExp;
        if (!regexp) {
          return true;
        }
        for (var i = 0; i < this.value.length; i++) {
          if (!regexp.test(this.value[i])) {
            return false;
          }
        }
        return true;
      },
  
      /**
       * Returns true if `value` is valid. The validator provided in `validator` will be used first,
       * then any constraints.
       * @return {boolean} True if the value is valid.
       */
      validate: function() {
        // Empty, non-required input is valid.
        if (!this.required && this.value == '') {
          this.invalid = false;
          return true;
        }
  
        var valid;
        if (this.hasValidator()) {
          valid = Polymer.IronValidatableBehavior.validate.call(this, this.value);
        } else {
          this.invalid = !this.validity.valid;
          valid = this.validity.valid;
        }
        this.fire('iron-input-validate');
        return valid;
      }
  
    });
  
    /*
    The `iron-input-validate` event is fired whenever `validate()` is called.
    @event iron-input-validate
    */
  
  </script>