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bower_components/paper-input/paper-input-behavior.html 11.6 KB
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  <!--
  @license
  Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
  This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
  The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
  The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
  Code distributed by Google as part of the polymer project is also
  subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
  -->
  <link rel="import" href="../polymer/polymer.html">
  <link rel="import" href="../iron-behaviors/iron-control-state.html">
  
  <script>
  
    /**
     * Use `Polymer.PaperInputBehavior` to implement inputs with `<paper-input-container>`. This
     * behavior is implemented by `<paper-input>`. It exposes a number of properties from
     * `<paper-input-container>` and `<input is="iron-input">` and they should be bound in your
     * template.
     *
     * The input element can be accessed by the `inputElement` property if you need to access
     * properties or methods that are not exposed.
     * @polymerBehavior Polymer.PaperInputBehavior
     */
    Polymer.PaperInputBehaviorImpl = {
  
      properties: {
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        /**
         * Fired when the input changes due to user interaction.
         *
         * @event change
         */
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        /**
         * The label for this input. Bind this to `<paper-input-container>`'s `label` property.
         */
        label: {
          type: String
        },
  
        /**
         * The value for this input. Bind this to the `<input is="iron-input">`'s `bindValue`
         * property, or the value property of your input that is `notify:true`.
         */
        value: {
          notify: true,
          type: String
        },
  
        /**
         * Set to true to disable this input. Bind this to both the `<paper-input-container>`'s
         * and the input's `disabled` property.
         */
        disabled: {
          type: Boolean,
          value: false
        },
  
        /**
         * Returns true if the value is invalid. Bind this to both the `<paper-input-container>`'s
         * and the input's `invalid` property.
         */
        invalid: {
          type: Boolean,
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          value: false,
          notify: true
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        },
  
        /**
         * Set to true to prevent the user from entering invalid input. Bind this to the
         * `<input is="iron-input">`'s `preventInvalidInput` property.
         */
        preventInvalidInput: {
          type: Boolean
        },
  
        /**
         * Set this to specify the pattern allowed by `preventInvalidInput`. Bind this to the
         * `<input is="iron-input">`'s `allowedPattern` property.
         */
        allowedPattern: {
          type: String
        },
  
        /**
         * The type of the input. The supported types are `text`, `number` and `password`. Bind this
         * to the `<input is="iron-input">`'s `type` property.
         */
        type: {
          type: String
        },
  
        /**
         * The datalist of the input (if any). This should match the id of an existing <datalist>. Bind this
         * to the `<input is="iron-input">`'s `list` property.
         */
        list: {
          type: String
        },
  
        /**
         * A pattern to validate the `input` with. Bind this to the `<input is="iron-input">`'s
         * `pattern` property.
         */
        pattern: {
          type: String
        },
  
        /**
         * Set to true to mark the input as required. Bind this to the `<input is="iron-input">`'s
         * `required` property.
         */
        required: {
          type: Boolean,
          value: false
        },
  
        /**
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         * The error message to display when the input is invalid. Bind this to the
         * `<paper-input-error>`'s content, if using.
         */
        errorMessage: {
          type: String
        },
  
        /**
         * Set to true to show a character counter.
         */
        charCounter: {
          type: Boolean,
          value: false
        },
  
        /**
         * Set to true to disable the floating label. Bind this to the `<paper-input-container>`'s
         * `noLabelFloat` property.
         */
        noLabelFloat: {
          type: Boolean,
          value: false
        },
  
        /**
         * Set to true to always float the label. Bind this to the `<paper-input-container>`'s
         * `alwaysFloatLabel` property.
         */
        alwaysFloatLabel: {
          type: Boolean,
          value: false
        },
  
        /**
         * Set to true to auto-validate the input value. Bind this to the `<paper-input-container>`'s
         * `autoValidate` property.
         */
        autoValidate: {
          type: Boolean,
          value: false
        },
  
        /**
         * Name of the validator to use. Bind this to the `<input is="iron-input">`'s `validator`
         * property.
         */
        validator: {
          type: String
        },
  
        // HTMLInputElement attributes for binding if needed
  
        /**
         * Bind this to the `<input is="iron-input">`'s `autocomplete` property.
         */
        autocomplete: {
          type: String,
          value: 'off'
        },
  
        /**
         * Bind this to the `<input is="iron-input">`'s `autofocus` property.
         */
        autofocus: {
          type: Boolean
        },
  
        /**
         * Bind this to the `<input is="iron-input">`'s `inputmode` property.
         */
        inputmode: {
          type: String
        },
  
        /**
         * Bind this to the `<input is="iron-input">`'s `minlength` property.
         */
        minlength: {
          type: Number
        },
  
        /**
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         * The maximum length of the input value. Bind this to the `<input is="iron-input">`'s
         * `maxlength` property.
         */
        maxlength: {
          type: Number
        },
  
        /**
         * The minimum (numeric or date-time) input value.
         * Bind this to the `<input is="iron-input">`'s `min` property.
         */
        min: {
          type: String
        },
  
        /**
         * The maximum (numeric or date-time) input value.
         * Can be a String (e.g. `"2000-1-1"`) or a Number (e.g. `2`).
         * Bind this to the `<input is="iron-input">`'s `max` property.
         */
        max: {
          type: String
        },
  
        /**
         * Limits the numeric or date-time increments.
         * Bind this to the `<input is="iron-input">`'s `step` property.
         */
        step: {
          type: String
        },
  
        /**
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         * Bind this to the `<input is="iron-input">`'s `name` property.
         */
        name: {
          type: String
        },
  
        /**
         * A placeholder string in addition to the label. If this is set, the label will always float.
         */
        placeholder: {
          type: String,
          // need to set a default so _computeAlwaysFloatLabel is run
          value: ''
        },
  
        /**
         * Bind this to the `<input is="iron-input">`'s `readonly` property.
         */
        readonly: {
          type: Boolean,
          value: false
        },
  
        /**
         * Bind this to the `<input is="iron-input">`'s `size` property.
         */
        size: {
          type: Number
        },
  
        // Nonstandard attributes for binding if needed
  
        /**
         * Bind this to the `<input is="iron-input">`'s `autocapitalize` property.
         */
        autocapitalize: {
          type: String,
          value: 'none'
        },
  
        /**
         * Bind this to the `<input is="iron-input">`'s `autocorrect` property.
         */
        autocorrect: {
          type: String,
          value: 'off'
        },
  
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        /**
         * Bind this to the `<input is="iron-input">`'s `autosave` property, used with type=search.
         */
        autosave: {
          type: String
        },
  
        /**
         * Bind this to the `<input is="iron-input">`'s `results` property, , used with type=search.
         */
        results: {
          type: Number
        },
  
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        _ariaDescribedBy: {
          type: String,
          value: ''
        }
  
      },
  
      listeners: {
        'addon-attached': '_onAddonAttached'
      },
  
      observers: [
        '_focusedControlStateChanged(focused)'
      ],
  
      /**
       * Returns a reference to the input element.
       */
      get inputElement() {
        return this.$.input;
      },
  
      attached: function() {
        this._updateAriaLabelledBy();
      },
  
      _appendStringWithSpace: function(str, more) {
        if (str) {
          str = str + ' ' + more;
        } else {
          str = more;
        }
        return str;
      },
  
      _onAddonAttached: function(event) {
        var target = event.path ? event.path[0] : event.target;
        if (target.id) {
          this._ariaDescribedBy = this._appendStringWithSpace(this._ariaDescribedBy, target.id);
        } else {
          var id = 'paper-input-add-on-' + Math.floor((Math.random() * 100000));
          target.id = id;
          this._ariaDescribedBy = this._appendStringWithSpace(this._ariaDescribedBy, id);
        }
      },
  
      /**
       * Validates the input element and sets an error style if needed.
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       *
       * @return {boolean}
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       */
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      validate: function() {
        return this.inputElement.validate();
      },
  
      /**
       * If `autoValidate` is true, then validates the element.
       */
      _handleAutoValidate: function() {
        if (this.autoValidate)
          this.validate();
      },
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      /**
       * Restores the cursor to its original position after updating the value.
       * @param {string} newValue The value that should be saved.
       */
      updateValueAndPreserveCaret: function(newValue) {
        // Not all elements might have selection, and even if they have the
        // right properties, accessing them might throw an exception (like for
        // <input type=number>)
        try {
          var start = this.inputElement.selectionStart;
          this.value = newValue;
  
          // The cursor automatically jumps to the end after re-setting the value,
          // so restore it to its original position.
          this.inputElement.selectionStart = start;
          this.inputElement.selectionEnd = start;
        } catch (e) {
          // Just set the value and give up on the caret.
          this.value = newValue;
        }
      },
  
      _computeAlwaysFloatLabel: function(alwaysFloatLabel, placeholder) {
        return placeholder || alwaysFloatLabel;
      },
  
      _focusedControlStateChanged: function(focused) {
        // IronControlState stops the focus and blur events in order to redispatch them on the host
        // element, but paper-input-container listens to those events. Since there are more
        // pending work on focus/blur in IronControlState, I'm putting in this hack to get the
        // input focus state working for now.
        if (!this.$.container) {
          this.$.container = Polymer.dom(this.root).querySelector('paper-input-container');
          if (!this.$.container) {
            return;
          }
        }
        if (focused) {
          this.$.container._onFocus();
        } else {
          this.$.container._onBlur();
        }
      },
  
      _updateAriaLabelledBy: function() {
        var label = Polymer.dom(this.root).querySelector('label');
        if (!label) {
          this._ariaLabelledBy = '';
          return;
        }
        var labelledBy;
        if (label.id) {
          labelledBy = label.id;
        } else {
          labelledBy = 'paper-input-label-' + new Date().getUTCMilliseconds();
          label.id = labelledBy;
        }
        this._ariaLabelledBy = labelledBy;
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      },
  
      _onChange:function(event) {
        // In the Shadow DOM, the `change` event is not leaked into the
        // ancestor tree, so we must do this manually.
        // See https://w3c.github.io/webcomponents/spec/shadow/#events-that-are-not-leaked-into-ancestor-trees.
        if (this.shadowRoot) {
          this.fire(event.type, {sourceEvent: event}, {
            node: this,
            bubbles: event.bubbles,
            cancelable: event.cancelable
          });
        }
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      }
  
    };
  
    /** @polymerBehavior */
    Polymer.PaperInputBehavior = [Polymer.IronControlState, Polymer.PaperInputBehaviorImpl];
  
  </script>