Blame view

bower_components/iron-iconset-svg/iron-iconset-svg.html 6.17 KB
e619a3b0   Luigi Serra   Controllet cross ...
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
  <!--
  @license
  Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
  This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
  The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
  The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
  Code distributed by Google as part of the polymer project is also
  subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
  -->
  
  <link rel="import" href="../polymer/polymer.html">
  <link rel="import" href="../iron-meta/iron-meta.html">
  
  <script>
    /**
     * The `iron-iconset-svg` element allows users to define their own icon sets
     * that contain svg icons. The svg icon elements should be children of the
     * `iron-iconset-svg` element. Multiple icons should be given distinct id's.
     *
     * Using svg elements to create icons has a few advantages over traditional
     * bitmap graphics like jpg or png. Icons that use svg are vector based so they
     * are resolution independent and should look good on any device. They are
     * stylable via css. Icons can be themed, colorized, and even animated.
     *
     * Example:
     *
     *     <iron-iconset-svg name="my-svg-icons" size="24">
     *       <svg>
     *         <defs>
     *           <g id="shape">
     *             <rect x="50" y="50" width="50" height="50" />
     *             <circle cx="50" cy="50" r="50" />
     *           </g>
     *         </defs>
     *       </svg>
     *     </iron-iconset-svg>
     *
     * This will automatically register the icon set "my-svg-icons" to the iconset
     * database.  To use these icons from within another element, make a
     * `iron-iconset` element and call the `byId` method
     * to retrieve a given iconset. To apply a particular icon inside an
     * element use the `applyIcon` method. For example:
     *
     *     iconset.applyIcon(iconNode, 'car');
     *
     * @element iron-iconset-svg
     * @demo demo/index.html
     */
    Polymer({
  
      is: 'iron-iconset-svg',
  
      properties: {
  
        /**
         * The name of the iconset.
         *
         * @attribute name
         * @type string
         */
        name: {
          type: String,
          observer: '_nameChanged'
        },
  
        /**
         * The size of an individual icon. Note that icons must be square.
         *
         * @attribute iconSize
         * @type number
         * @default 24
         */
        size: {
          type: Number,
          value: 24
        }
  
      },
  
      /**
       * Construct an array of all icon names in this iconset.
       *
       * @return {!Array} Array of icon names.
       */
      getIconNames: function() {
        this._icons = this._createIconMap();
        return Object.keys(this._icons).map(function(n) {
          return this.name + ':' + n;
        }, this);
      },
  
      /**
       * Applies an icon to the given element.
       *
       * An svg icon is prepended to the element's shadowRoot if it exists,
       * otherwise to the element itself.
       *
       * @method applyIcon
       * @param {Element} element Element to which the icon is applied.
       * @param {string} iconName Name of the icon to apply.
       * @return {Element} The svg element which renders the icon.
       */
      applyIcon: function(element, iconName) {
        // insert svg element into shadow root, if it exists
        element = element.root || element;
        // Remove old svg element
        this.removeIcon(element);
        // install new svg element
        var svg = this._cloneIcon(iconName);
        if (svg) {
          var pde = Polymer.dom(element);
          pde.insertBefore(svg, pde.childNodes[0]);
          return element._svgIcon = svg;
        }
        return null;
      },
  
      /**
       * Remove an icon from the given element by undoing the changes effected
       * by `applyIcon`.
       *
       * @param {Element} element The element from which the icon is removed.
       */
      removeIcon: function(element) {
        // Remove old svg element
        if (element._svgIcon) {
          Polymer.dom(element).removeChild(element._svgIcon);
          element._svgIcon = null;
        }
      },
  
      /**
       *
       * When name is changed, register iconset metadata
       *
       */
      _nameChanged: function() {
        new Polymer.IronMeta({type: 'iconset', key: this.name, value: this});
        this.async(function() {
          this.fire('iron-iconset-added', this, {node: window});
        });
      },
  
      /**
       * Create a map of child SVG elements by id.
       *
       * @return {!Object} Map of id's to SVG elements.
       */
      _createIconMap: function() {
        // Objects chained to Object.prototype (`{}`) have members. Specifically,
        // on FF there is a `watch` method that confuses the icon map, so we
        // need to use a null-based object here.
        var icons = Object.create(null);
        Polymer.dom(this).querySelectorAll('[id]')
          .forEach(function(icon) {
            icons[icon.id] = icon;
          });
        return icons;
      },
  
      /**
       * Produce installable clone of the SVG element matching `id` in this
       * iconset, or `undefined` if there is no matching element.
       *
       * @return {Element} Returns an installable clone of the SVG element
       * matching `id`.
       */
      _cloneIcon: function(id) {
        // create the icon map on-demand, since the iconset itself has no discrete
        // signal to know when it's children are fully parsed
        this._icons = this._icons || this._createIconMap();
        return this._prepareSvgClone(this._icons[id], this.size);
      },
  
      /**
       * @param {Element} sourceSvg
       * @param {number} size
       * @return {Element}
       */
      _prepareSvgClone: function(sourceSvg, size) {
        if (sourceSvg) {
          var svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
          svg.setAttribute('viewBox', ['0', '0', size, size].join(' '));
          svg.setAttribute('preserveAspectRatio', 'xMidYMid meet');
          // TODO(dfreedm): `pointer-events: none` works around https://crbug.com/370136
          // TODO(sjmiles): inline style may not be ideal, but avoids requiring a shadow-root
          svg.style.cssText = 'pointer-events: none; display: block; width: 100%; height: 100%;';
          svg.appendChild(sourceSvg.cloneNode(true)).removeAttribute('id');
          return svg;
        }
        return null;
      }
  
    });
  </script>