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<!--
@license
Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
Code distributed by Google as part of the polymer project is also
subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
-->
<link rel="import" href="../polymer/polymer.html">
<link rel="import" href="../iron-resizable-behavior/iron-resizable-behavior.html">
<!--
`iron-list` displays a virtual, 'infinite' list. The template inside
the iron-list element represents the DOM to create for each list item.
The `items` property specifies an array of list item data.
For performance reasons, not every item in the list is rendered at once;
instead a small subset of actual template elements *(enough to fill the viewport)*
are rendered and reused as the user scrolls. As such, it is important that all
state of the list template be bound to the model driving it, since the view may
be reused with a new model at any time. Particularly, any state that may change
as the result of a user interaction with the list item must be bound to the model
to avoid view state inconsistency.
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__Important:__ `iron-list` must either be explicitly sized, or delegate scrolling to an
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explicitly sized parent. By "explicitly sized", we mean it either has an explicit
CSS `height` property set via a class or inline style, or else is sized by other
layout means (e.g. the `flex` or `fit` classes).
### Template model
List item templates should bind to template models of the following structure:
{
index: 0, // data index for this item
item: { // user data corresponding to items[index]
/* user item data */
}
}
Alternatively, you can change the property name used as data index by changing the
`indexAs` property. The `as` property defines the name of the variable to add to the binding
scope for the array.
For example, given the following `data` array:
##### data.json
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```js
[
{"name": "Bob"},
{"name": "Tim"},
{"name": "Mike"}
]
```
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The following code would render the list (note the name and checked properties are
bound from the model object provided to the template scope):
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```html
<template is="dom-bind">
<iron-ajax url="data.json" last-response="{{data}}" auto></iron-ajax>
<iron-list items="[[data]]" as="item">
<template>
<div>
Name: <span>[[item.name]]</span>
</div>
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</template>
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</iron-list>
</template>
```
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### Styling
Use the `--iron-list-items-container` mixin to style the container of items, e.g.
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```css
iron-list {
--iron-list-items-container: {
margin: auto;
};
}
```
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### Resizing
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`iron-list` lays out the items when it receives a notification via the `iron-resize` event.
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This event is fired by any element that implements `IronResizableBehavior`.
By default, elements such as `iron-pages`, `paper-tabs` or `paper-dialog` will trigger
this event automatically. If you hide the list manually (e.g. you use `display: none`)
you might want to implement `IronResizableBehavior` or fire this event manually right
after the list became visible again. e.g.
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```js
document.querySelector('iron-list').fire('iron-resize');
```
### When should `<iron-list>` be used?
`iron-list` should be used when a page has significantly more DOM nodes than the ones
visible on the screen. e.g. the page has 500 nodes, but only 20 are visible at the time.
This is why we refer to it as a `virtual` list. In this case, a `dom-repeat` will still
create 500 nodes which could slow down the web app, but `iron-list` will only create 20.
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However, having an `iron-list` does not mean that you can load all the data at once.
Say, you have a million records in the database, you want to split the data into pages
so you can bring a page at the time. The page could contain 500 items, and iron-list
will only render 20.
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@group Iron Element
@element iron-list
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@demo demo/index.html Simple list
@demo demo/selection.html Selection of items
@demo demo/collapse.html Collapsable items
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-->
<dom-module id="iron-list">
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<template>
<style>
:host {
display: block;
}
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:host(.has-scroller) {
overflow: auto;
}
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:host(:not(.has-scroller)) {
position: relative;
}
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#items {
@apply(--iron-list-items-container);
position: relative;
}
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#items > ::content > * {
width: 100%;
box-sizing: border-box;
position: absolute;
top: 0;
will-change: transform;
}
</style>
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<array-selector id="selector" items="{{items}}"
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selected="{{selectedItems}}" selected-item="{{selectedItem}}">
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</array-selector>
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<div id="items">
<content></content>
</div>
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</template>
</dom-module>
<script>
(function() {
var IOS = navigator.userAgent.match(/iP(?:hone|ad;(?: U;)? CPU) OS (\d+)/);
var IOS_TOUCH_SCROLLING = IOS && IOS[1] >= 8;
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var DEFAULT_PHYSICAL_COUNT = 3;
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var MAX_PHYSICAL_COUNT = 500;
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Polymer({
is: 'iron-list',
properties: {
/**
* An array containing items determining how many instances of the template
* to stamp and that that each template instance should bind to.
*/
items: {
type: Array
},
/**
* The name of the variable to add to the binding scope for the array
* element associated with a given template instance.
*/
as: {
type: String,
value: 'item'
},
/**
* The name of the variable to add to the binding scope with the index
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* for the row.
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*/
indexAs: {
type: String,
value: 'index'
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},
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/**
* The name of the variable to add to the binding scope to indicate
* if the row is selected.
*/
selectedAs: {
type: String,
value: 'selected'
},
/**
* When true, tapping a row will select the item, placing its data model
* in the set of selected items retrievable via the selection property.
*
* Note that tapping focusable elements within the list item will not
* result in selection, since they are presumed to have their * own action.
*/
selectionEnabled: {
type: Boolean,
value: false
},
/**
* When `multiSelection` is false, this is the currently selected item, or `null`
* if no item is selected.
*/
selectedItem: {
type: Object,
notify: true
},
/**
* When `multiSelection` is true, this is an array that contains the selected items.
*/
selectedItems: {
type: Object,
notify: true
},
/**
* When `true`, multiple items may be selected at once (in this case,
* `selected` is an array of currently selected items). When `false`,
* only one item may be selected at a time.
*/
multiSelection: {
type: Boolean,
value: false
}
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},
observers: [
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'_itemsChanged(items.*)',
'_selectionEnabledChanged(selectionEnabled)',
'_multiSelectionChanged(multiSelection)'
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],
behaviors: [
Polymer.Templatizer,
Polymer.IronResizableBehavior
],
listeners: {
'iron-resize': '_resizeHandler'
},
/**
* The ratio of hidden tiles that should remain in the scroll direction.
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* Recommended value ~0.5, so it will distribute tiles evely in both directions.
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*/
_ratio: 0.5,
/**
* The element that controls the scroll
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* @type {?Element}
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*/
_scroller: null,
/**
* The padding-top value of the `scroller` element
*/
_scrollerPaddingTop: 0,
/**
* This value is the same as `scrollTop`.
*/
_scrollPosition: 0,
/**
* The number of tiles in the DOM.
*/
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_physicalCount: 0,
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/**
* The k-th tile that is at the top of the scrolling list.
*/
_physicalStart: 0,
/**
* The k-th tile that is at the bottom of the scrolling list.
*/
_physicalEnd: 0,
/**
* The sum of the heights of all the tiles in the DOM.
*/
_physicalSize: 0,
/**
* The average `offsetHeight` of the tiles observed till now.
*/
_physicalAverage: 0,
/**
* The number of tiles which `offsetHeight` > 0 observed until now.
*/
_physicalAverageCount: 0,
/**
* The Y position of the item rendered in the `_physicalStart`
* tile relative to the scrolling list.
*/
_physicalTop: 0,
/**
* The number of items in the list.
*/
_virtualCount: 0,
/**
* The n-th item rendered in the `_physicalStart` tile.
*/
_virtualStartVal: 0,
/**
* A map between an item key and its physical item index
*/
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_physicalIndexForKey: null,
/**
* The estimated scroll height based on `_physicalAverage`
*/
_estScrollHeight: 0,
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/**
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* The scroll height of the dom node
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*/
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_scrollHeight: 0,
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/**
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* The height of the list. This is referred as the viewport in the context of list.
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*/
_viewportSize: 0,
/**
* An array of DOM nodes that are currently in the tree
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* @type {?Array<!TemplatizerNode>}
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*/
_physicalItems: null,
/**
* An array of heights for each item in `_physicalItems`
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*/
_physicalSizes: null,
/**
* A cached value for the visible index.
* See `firstVisibleIndex`
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* @type {?number}
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*/
_firstVisibleIndexVal: null,
/**
* A Polymer collection for the items.
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* @type {?Polymer.Collection}
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*/
_collection: null,
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/**
* True if the current item list was rendered for the first time
* after attached.
*/
_itemsRendered: false,
/**
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* The page that is currently rendered.
*/
_lastPage: null,
/**
* The max number of pages to render. One page is equivalent to the height of the list.
*/
_maxPages: 3,
/**
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* The bottom of the physical content.
*/
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get _physicalBottom() {
return this._physicalTop + this._physicalSize;
},
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/**
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* The bottom of the scroll.
*/
get _scrollBottom() {
return this._scrollPosition + this._viewportSize;
},
/**
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* The n-th item rendered in the last physical item.
*/
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get _virtualEnd() {
return this._virtualStartVal + this._physicalCount - 1;
},
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/**
* The lowest n-th value for an item such that it can be rendered in `_physicalStart`.
*/
_minVirtualStart: 0,
/**
* The largest n-th value for an item such that it can be rendered in `_physicalStart`.
*/
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get _maxVirtualStart() {
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return Math.max(0, this._virtualCount - this._physicalCount);
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},
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/**
* The height of the physical content that isn't on the screen.
*/
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get _hiddenContentSize() {
return this._physicalSize - this._viewportSize;
},
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/**
* The maximum scroll top value.
*/
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get _maxScrollTop() {
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return this._estScrollHeight - this._viewportSize;
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},
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/**
* Sets the n-th item rendered in `_physicalStart`
*/
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set _virtualStart(val) {
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// clamp the value so that _minVirtualStart <= val <= _maxVirtualStart
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this._virtualStartVal = Math.min(this._maxVirtualStart, Math.max(this._minVirtualStart, val));
this._physicalStart = this._virtualStartVal % this._physicalCount;
this._physicalEnd = (this._physicalStart + this._physicalCount - 1) % this._physicalCount;
},
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/**
* Gets the n-th item rendered in `_physicalStart`
*/
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get _virtualStart() {
return this._virtualStartVal;
},
/**
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* An optimal physical size such that we will have enough physical items
* to fill up the viewport and recycle when the user scrolls.
*
* This default value assumes that we will at least have the equivalent
* to a viewport of physical items above and below the user's viewport.
*/
get _optPhysicalSize() {
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return this._viewportSize * this._maxPages;
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},
/**
* True if the current list is visible.
*/
get _isVisible() {
return this._scroller && Boolean(this._scroller.offsetWidth || this._scroller.offsetHeight);
},
/**
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* Gets the index of the first visible item in the viewport.
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*
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* @type {number}
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*/
get firstVisibleIndex() {
var physicalOffset;
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if (this._firstVisibleIndexVal === null) {
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physicalOffset = this._physicalTop;
this._firstVisibleIndexVal = this._iterateItems(
function(pidx, vidx) {
physicalOffset += this._physicalSizes[pidx];
if (physicalOffset > this._scrollPosition) {
return vidx;
}
}) || 0;
}
return this._firstVisibleIndexVal;
},
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ready: function() {
if (IOS_TOUCH_SCROLLING) {
this._scrollListener = function() {
requestAnimationFrame(this._scrollHandler.bind(this));
}.bind(this);
} else {
this._scrollListener = this._scrollHandler.bind(this);
}
},
/**
* When the element has been attached to the DOM tree.
*/
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attached: function() {
// delegate to the parent's scroller
// e.g. paper-scroll-header-panel
var el = Polymer.dom(this);
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var parentNode = /** @type {?{scroller: ?Element}} */ (el.parentNode);
if (parentNode && parentNode.scroller) {
this._scroller = parentNode.scroller;
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luigser
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522
523
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|
} else {
this._scroller = this;
this.classList.add('has-scroller');
}
if (IOS_TOUCH_SCROLLING) {
this._scroller.style.webkitOverflowScrolling = 'touch';
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}
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this._scroller.addEventListener('scroll', this._scrollListener);
this.updateViewportBoundaries();
this._render();
},
/**
* When the element has been removed from the DOM tree.
*/
detached: function() {
this._itemsRendered = false;
if (this._scroller) {
this._scroller.removeEventListener('scroll', this._scrollListener);
|
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luigser
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554
|
}
},
/**
* Invoke this method if you dynamically update the viewport's
* size or CSS padding.
*
* @method updateViewportBoundaries
*/
updateViewportBoundaries: function() {
var scrollerStyle = window.getComputedStyle(this._scroller);
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this._scrollerPaddingTop = parseInt(scrollerStyle['padding-top'], 10);
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this._viewportSize = this._scroller.offsetHeight;
},
/**
* Update the models, the position of the
* items in the viewport and recycle tiles as needed.
*/
_refresh: function() {
|
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luigser
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566
567
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// clamp the `scrollTop` value
// IE 10|11 scrollTop may go above `_maxScrollTop`
// iOS `scrollTop` may go below 0 and above `_maxScrollTop`
var scrollTop = Math.max(0, Math.min(this._maxScrollTop, this._scroller.scrollTop));
|
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graphs updates
|
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var tileHeight, tileTop, kth, recycledTileSet, scrollBottom, physicalBottom;
|
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var ratio = this._ratio;
var delta = scrollTop - this._scrollPosition;
|
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luigser
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var recycledTiles = 0;
var hiddenContentSize = this._hiddenContentSize;
var currentRatio = ratio;
var movingUp = [];
// track the last `scrollTop`
this._scrollPosition = scrollTop;
// clear cached visible index
this._firstVisibleIndexVal = null;
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|
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scrollBottom = this._scrollBottom;
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physicalBottom = this._physicalBottom;
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// random access
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if (Math.abs(delta) > this._physicalSize) {
|
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|
this._physicalTop += delta;
|
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luigser
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recycledTiles = Math.round(delta / this._physicalAverage);
}
// scroll up
else if (delta < 0) {
var topSpace = scrollTop - this._physicalTop;
var virtualStart = this._virtualStart;
|
73bcce88
luigser
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|
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recycledTileSet = [];
kth = this._physicalEnd;
currentRatio = topSpace / hiddenContentSize;
// move tiles from bottom to top
while (
// approximate `currentRatio` to `ratio`
currentRatio < ratio &&
// recycle less physical items than the total
recycledTiles < this._physicalCount &&
// ensure that these recycled tiles are needed
|
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|
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virtualStart - recycledTiles > 0 &&
// ensure that the tile is not visible
physicalBottom - this._physicalSizes[kth] > scrollBottom
|
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611
|
) {
|
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|
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|
tileHeight = this._physicalSizes[kth];
|
73bcce88
luigser
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|
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|
currentRatio += tileHeight / hiddenContentSize;
|
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new controllet an...
|
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|
physicalBottom -= tileHeight;
|
73bcce88
luigser
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|
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619
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|
recycledTileSet.push(kth);
recycledTiles++;
kth = (kth === 0) ? this._physicalCount - 1 : kth - 1;
}
movingUp = recycledTileSet;
recycledTiles = -recycledTiles;
|
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luigser
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|
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|
}
// scroll down
else if (delta > 0) {
|
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graphs updates
|
625
|
var bottomSpace = physicalBottom - scrollBottom;
|
73bcce88
luigser
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|
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|
var virtualEnd = this._virtualEnd;
var lastVirtualItemIndex = this._virtualCount-1;
|
73bcce88
luigser
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|
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|
recycledTileSet = [];
kth = this._physicalStart;
currentRatio = bottomSpace / hiddenContentSize;
// move tiles from top to bottom
while (
// approximate `currentRatio` to `ratio`
currentRatio < ratio &&
// recycle less physical items than the total
recycledTiles < this._physicalCount &&
// ensure that these recycled tiles are needed
|
f748e9cf
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new controllet an...
|
641
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|
virtualEnd + recycledTiles < lastVirtualItemIndex &&
// ensure that the tile is not visible
this._physicalTop + this._physicalSizes[kth] < scrollTop
|
73bcce88
luigser
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|
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645
|
) {
|
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|
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|
tileHeight = this._physicalSizes[kth];
|
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luigser
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|
currentRatio += tileHeight / hiddenContentSize;
this._physicalTop += tileHeight;
recycledTileSet.push(kth);
recycledTiles++;
kth = (kth + 1) % this._physicalCount;
}
}
|
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new controllet an...
|
656
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|
if (recycledTiles === 0) {
// If the list ever reach this case, the physical average is not significant enough
// to create all the items needed to cover the entire viewport.
// e.g. A few items have a height that differs from the average by serveral order of magnitude.
|
a1a3bc73
Luigi Serra
graphs updates
|
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|
if (physicalBottom < scrollBottom || this._physicalTop > scrollTop) {
this.async(this._increasePool.bind(this, 1));
|
f748e9cf
Luigi Serra
new controllet an...
|
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|
}
} else {
|
73bcce88
luigser
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|
this._virtualStart = this._virtualStart + recycledTiles;
this._update(recycledTileSet, movingUp);
}
},
|
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Luigi Serra
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|
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|
/**
* Update the list of items, starting from the `_virtualStartVal` item.
* @param {!Array<number>=} itemSet
* @param {!Array<number>=} movingUp
*/
_update: function(itemSet, movingUp) {
|
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luigser
COMPONENTS
|
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|
// update models
|
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this._assignModels(itemSet);
|
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|
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|
// measure heights
|
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|
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|
this._updateMetrics(itemSet);
|
73bcce88
luigser
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|
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|
// adjust offset after measuring
if (movingUp) {
while (movingUp.length) {
this._physicalTop -= this._physicalSizes[movingUp.pop()];
}
}
|
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Controllet cross ...
|
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// update the position of the items
|
73bcce88
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|
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|
this._positionItems();
// set the scroller size
this._updateScrollerSize();
|
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Controllet cross ...
|
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|
|
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graphs updates
|
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|
// increase the pool of physical items
this._increasePoolIfNeeded();
|
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|
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|
},
|
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|
/**
* Creates a pool of DOM elements and attaches them to the local dom.
*/
_createPool: function(size) {
var physicalItems = new Array(size);
this._ensureTemplatized();
for (var i = 0; i < size; i++) {
var inst = this.stamp(null);
|
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Luigi Serra
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|
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|
// First element child is item; Safari doesn't support children[0]
// on a doc fragment
physicalItems[i] = inst.root.querySelector('*');
Polymer.dom(this).appendChild(inst.root);
}
return physicalItems;
},
/**
|
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new controllet an...
|
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* Increases the pool of physical items only if needed.
|
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|
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|
* This function will allocate additional physical items
|
a1a3bc73
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graphs updates
|
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|
* if the physical size is shorter than `_optPhysicalSize`
|
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|
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|
*/
_increasePoolIfNeeded: function() {
|
a1a3bc73
Luigi Serra
graphs updates
|
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|
if (this._viewportSize !== 0 && this._physicalSize < this._optPhysicalSize) {
// 0 <= `currentPage` <= `_maxPages`
var currentPage = Math.floor(this._physicalSize / this._viewportSize);
if (currentPage === 0) {
// fill the first page
this.async(this._increasePool.bind(this, Math.round(this._physicalCount * 0.5)));
} else if (this._lastPage !== currentPage) {
// once a page is filled up, paint it and defer the next increase
requestAnimationFrame(this._increasePool.bind(this, 1));
} else {
// fill the rest of the pages
this.async(this._increasePool.bind(this, 1));
}
this._lastPage = currentPage;
return true;
|
f748e9cf
Luigi Serra
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|
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|
}
return false;
},
|
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|
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|
|
f748e9cf
Luigi Serra
new controllet an...
|
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|
/**
* Increases the pool size.
*/
_increasePool: function(missingItems) {
|
e619a3b0
Luigi Serra
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|
746
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|
// limit the size
var nextPhysicalCount = Math.min(
this._physicalCount + missingItems,
this._virtualCount,
MAX_PHYSICAL_COUNT
);
|
e619a3b0
Luigi Serra
Controllet cross ...
|
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var prevPhysicalCount = this._physicalCount;
var delta = nextPhysicalCount - prevPhysicalCount;
|
a1a3bc73
Luigi Serra
graphs updates
|
755
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|
if (delta > 0) {
[].push.apply(this._physicalItems, this._createPool(delta));
[].push.apply(this._physicalSizes, new Array(delta));
|
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public room cards...
|
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|
|
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graphs updates
|
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|
this._physicalCount = prevPhysicalCount + delta;
// tail call
return this._update();
}
|
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|
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|
},
|
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|
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|
/**
* Render a new list of items. This method does exactly the same as `update`,
* but it also ensures that only one `update` cycle is created.
*/
_render: function() {
var requiresUpdate = this._virtualCount > 0 || this._physicalCount > 0;
|
a1a3bc73
Luigi Serra
graphs updates
|
772
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|
if (this.isAttached && !this._itemsRendered && this._isVisible && requiresUpdate) {
this._lastPage = 0;
|
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|
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this._update();
this._itemsRendered = true;
}
},
/**
* Templetizes the user template.
*/
|
73bcce88
luigser
COMPONENTS
|
782
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784
|
_ensureTemplatized: function() {
if (!this.ctor) {
// Template instance props that should be excluded from forwarding
|
e619a3b0
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|
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|
var props = {};
props.__key__ = true;
props[this.as] = true;
props[this.indexAs] = true;
props[this.selectedAs] = true;
this._instanceProps = props;
|
73bcce88
luigser
COMPONENTS
|
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|
this._userTemplate = Polymer.dom(this).querySelector('template');
|
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|
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|
|
73bcce88
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|
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if (this._userTemplate) {
this.templatize(this._userTemplate);
} else {
|
e619a3b0
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Controllet cross ...
|
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|
console.warn('iron-list requires a template to be provided in light-dom');
|
73bcce88
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|
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867
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869
|
}
}
},
/**
* Implements extension point from Templatizer mixin.
*/
_getStampedChildren: function() {
return this._physicalItems;
},
/**
* Implements extension point from Templatizer
* Called as a side effect of a template instance path change, responsible
* for notifying items.<key-for-instance>.<path> change up to host.
*/
_forwardInstancePath: function(inst, path, value) {
if (path.indexOf(this.as + '.') === 0) {
this.notifyPath('items.' + inst.__key__ + '.' +
path.slice(this.as.length + 1), value);
}
},
/**
* Implements extension point from Templatizer mixin
* Called as side-effect of a host property change, responsible for
* notifying parent path change on each row.
*/
_forwardParentProp: function(prop, value) {
if (this._physicalItems) {
this._physicalItems.forEach(function(item) {
item._templateInstance[prop] = value;
}, this);
}
},
/**
* Implements extension point from Templatizer
* Called as side-effect of a host path change, responsible for
* notifying parent.<path> path change on each row.
*/
_forwardParentPath: function(path, value) {
if (this._physicalItems) {
this._physicalItems.forEach(function(item) {
item._templateInstance.notifyPath(path, value, true);
}, this);
}
},
/**
* Called as a side effect of a host items.<key>.<path> path change,
* responsible for notifying item.<path> changes to row for key.
*/
_forwardItemPath: function(path, value) {
if (this._physicalIndexForKey) {
var dot = path.indexOf('.');
var key = path.substring(0, dot < 0 ? path.length : dot);
var idx = this._physicalIndexForKey[key];
var row = this._physicalItems[idx];
if (row) {
var inst = row._templateInstance;
if (dot >= 0) {
path = this.as + '.' + path.substring(dot+1);
inst.notifyPath(path, value, true);
} else {
inst[this.as] = value;
}
}
}
},
|
e619a3b0
Luigi Serra
Controllet cross ...
|
870
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|
/**
* Called when the items have changed. That is, ressignments
* to `items`, splices or updates to a single item.
*/
|
73bcce88
luigser
COMPONENTS
|
874
875
|
_itemsChanged: function(change) {
if (change.path === 'items') {
|
e619a3b0
Luigi Serra
Controllet cross ...
|
876
877
878
|
// render the new set
this._itemsRendered = false;
|
73bcce88
luigser
COMPONENTS
|
879
880
881
882
|
// update the whole set
this._virtualStartVal = 0;
this._physicalTop = 0;
this._virtualCount = this.items ? this.items.length : 0;
|
e619a3b0
Luigi Serra
Controllet cross ...
|
883
884
|
this._collection = this.items ? Polymer.Collection.get(this.items) : null;
this._physicalIndexForKey = {};
|
73bcce88
luigser
COMPONENTS
|
885
|
|
e619a3b0
Luigi Serra
Controllet cross ...
|
886
887
|
// scroll to the top
this._resetScrollPosition(0);
|
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COMPONENTS
|
888
|
|
e619a3b0
Luigi Serra
Controllet cross ...
|
889
890
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893
|
// create the initial physical items
if (!this._physicalItems) {
this._physicalCount = Math.max(1, Math.min(DEFAULT_PHYSICAL_COUNT, this._virtualCount));
this._physicalItems = this._createPool(this._physicalCount);
this._physicalSizes = new Array(this._physicalCount);
|
73bcce88
luigser
COMPONENTS
|
894
895
|
}
|
e619a3b0
Luigi Serra
Controllet cross ...
|
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|
this.debounce('refresh', this._render);
|
73bcce88
luigser
COMPONENTS
|
897
898
|
} else if (change.path === 'items.splices') {
|
e619a3b0
Luigi Serra
Controllet cross ...
|
899
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|
// render the new set
this._itemsRendered = false;
|
73bcce88
luigser
COMPONENTS
|
901
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904
|
this._adjustVirtualIndex(change.value.indexSplices);
this._virtualCount = this.items ? this.items.length : 0;
|
e619a3b0
Luigi Serra
Controllet cross ...
|
905
|
this.debounce('refresh', this._render);
|
73bcce88
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COMPONENTS
|
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|
} else {
// update a single item
this._forwardItemPath(change.path.split('.').slice(1).join('.'), change.value);
}
},
|
e619a3b0
Luigi Serra
Controllet cross ...
|
913
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|
/**
* @param {!Array<!PolymerSplice>} splices
*/
|
73bcce88
luigser
COMPONENTS
|
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|
_adjustVirtualIndex: function(splices) {
|
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Luigi Serra
Controllet cross ...
|
917
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|
var i, splice, idx;
for (i = 0; i < splices.length; i++) {
splice = splices[i];
// deselect removed items
splice.removed.forEach(this.$.selector.deselect, this.$.selector);
idx = splice.index;
|
73bcce88
luigser
COMPONENTS
|
926
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939
|
// We only need to care about changes happening above the current position
if (idx >= this._virtualStartVal) {
break;
}
this._virtualStart = this._virtualStart +
Math.max(splice.addedCount - splice.removed.length, idx - this._virtualStartVal);
}
},
_scrollHandler: function() {
this._refresh();
},
|
e619a3b0
Luigi Serra
Controllet cross ...
|
940
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|
/**
* Executes a provided function per every physical index in `itemSet`
* `itemSet` default value is equivalent to the entire set of physical indexes.
|
eb240478
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public room cards...
|
943
|
*
|
e619a3b0
Luigi Serra
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|
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|
* @param {!function(number, number)} fn
* @param {!Array<number>=} itemSet
*/
|
73bcce88
luigser
COMPONENTS
|
947
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|
_iterateItems: function(fn, itemSet) {
var pidx, vidx, rtn, i;
if (arguments.length === 2 && itemSet) {
for (i = 0; i < itemSet.length; i++) {
pidx = itemSet[i];
if (pidx >= this._physicalStart) {
vidx = this._virtualStartVal + (pidx - this._physicalStart);
} else {
vidx = this._virtualStartVal + (this._physicalCount - this._physicalStart) + pidx;
}
if ((rtn = fn.call(this, pidx, vidx)) != null) {
return rtn;
}
}
} else {
pidx = this._physicalStart;
vidx = this._virtualStartVal;
for (; pidx < this._physicalCount; pidx++, vidx++) {
if ((rtn = fn.call(this, pidx, vidx)) != null) {
return rtn;
}
}
pidx = 0;
for (; pidx < this._physicalStart; pidx++, vidx++) {
if ((rtn = fn.call(this, pidx, vidx)) != null) {
return rtn;
}
}
}
},
|
e619a3b0
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/**
* Assigns the data models to a given set of items.
* @param {!Array<number>=} itemSet
*/
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luigser
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_assignModels: function(itemSet) {
this._iterateItems(function(pidx, vidx) {
var el = this._physicalItems[pidx];
var inst = el._templateInstance;
var item = this.items && this.items[vidx];
if (item) {
inst[this.as] = item;
inst.__key__ = this._collection.getKey(item);
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inst[this.selectedAs] =
/** @type {!ArraySelectorElement} */ (this.$.selector).isSelected(item);
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inst[this.indexAs] = vidx;
el.removeAttribute('hidden');
this._physicalIndexForKey[inst.__key__] = pidx;
} else {
inst.__key__ = null;
el.setAttribute('hidden', '');
}
}, itemSet);
},
|
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Luigi Serra
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/**
* Updates the height for a given set of items.
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*
* @param {!Array<number>=} itemSet
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*/
|
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_updateMetrics: function(itemSet) {
var newPhysicalSize = 0;
var oldPhysicalSize = 0;
|
73bcce88
luigser
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1017
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var prevAvgCount = this._physicalAverageCount;
var prevPhysicalAvg = this._physicalAverage;
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// Make sure we distributed all the physical items
// so we can measure them
Polymer.dom.flush();
|
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Luigi Serra
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1024
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this._iterateItems(function(pidx, vidx) {
oldPhysicalSize += this._physicalSizes[pidx] || 0;
this._physicalSizes[pidx] = this._physicalItems[pidx].offsetHeight;
newPhysicalSize += this._physicalSizes[pidx];
this._physicalAverageCount += this._physicalSizes[pidx] ? 1 : 0;
}, itemSet);
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luigser
COMPONENTS
|
1028
|
|
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Luigi Serra
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|
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this._physicalSize = this._physicalSize + newPhysicalSize - oldPhysicalSize;
|
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luigser
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|
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1031
|
this._viewportSize = this._scroller.offsetHeight;
|
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// update the average if we measured something
|
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luigser
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if (this._physicalAverageCount !== prevAvgCount) {
this._physicalAverage = Math.round(
|
eb240478
Luigi Serra
public room cards...
|
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|
((prevPhysicalAvg * prevAvgCount) + newPhysicalSize) /
|
73bcce88
luigser
COMPONENTS
|
1036
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1039
|
this._physicalAverageCount);
}
},
|
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Luigi Serra
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/**
* Updates the position of the physical items.
*/
_positionItems: function() {
|
73bcce88
luigser
COMPONENTS
|
1044
1045
1046
1047
1048
1049
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1051
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|
this._adjustScrollPosition();
var y = this._physicalTop;
this._iterateItems(function(pidx) {
this.transform('translate3d(0, ' + y + 'px, 0)', this._physicalItems[pidx]);
y += this._physicalSizes[pidx];
|
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Luigi Serra
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});
|
73bcce88
luigser
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|
},
|
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Luigi Serra
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|
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|
/**
* Adjusts the scroll position when it was overestimated.
*/
|
73bcce88
luigser
COMPONENTS
|
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1061
1062
1063
1064
1065
1066
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1071
1072
|
_adjustScrollPosition: function() {
var deltaHeight = this._virtualStartVal === 0 ? this._physicalTop :
Math.min(this._scrollPosition + this._physicalTop, 0);
if (deltaHeight) {
this._physicalTop = this._physicalTop - deltaHeight;
// juking scroll position during interial scrolling on iOS is no bueno
if (!IOS_TOUCH_SCROLLING) {
this._resetScrollPosition(this._scroller.scrollTop - deltaHeight);
}
}
},
|
e619a3b0
Luigi Serra
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/**
* Sets the position of the scroll.
*/
|
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|
_resetScrollPosition: function(pos) {
|
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if (this._scroller) {
this._scroller.scrollTop = pos;
this._scrollPosition = this._scroller.scrollTop;
}
|
73bcce88
luigser
COMPONENTS
|
1081
1082
|
},
|
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/**
* Sets the scroll height, that's the height of the content,
|
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*
* @param {boolean=} forceUpdate If true, updates the height no matter what.
|
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|
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|
*/
_updateScrollerSize: function(forceUpdate) {
this._estScrollHeight = (this._physicalBottom +
|
73bcce88
luigser
COMPONENTS
|
1090
1091
|
Math.max(this._virtualCount - this._physicalCount - this._virtualStartVal, 0) * this._physicalAverage);
|
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Luigi Serra
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|
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|
forceUpdate = forceUpdate || this._scrollHeight === 0;
forceUpdate = forceUpdate || this._scrollPosition >= this._estScrollHeight - this._physicalSize;
// amortize height adjustment, so it won't trigger repaints very often
if (forceUpdate || Math.abs(this._estScrollHeight - this._scrollHeight) >= this._optPhysicalSize) {
this.$.items.style.height = this._estScrollHeight + 'px';
this._scrollHeight = this._estScrollHeight;
}
|
73bcce88
luigser
COMPONENTS
|
1100
1101
1102
1103
1104
1105
1106
|
},
/**
* Scroll to a specific item in the virtual list regardless
* of the physical items in the DOM tree.
*
* @method scrollToIndex
|
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|
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* @param {number} idx The index of the item
|
73bcce88
luigser
COMPONENTS
|
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1109
1110
1111
1112
1113
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1115
1116
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1124
1125
1126
1127
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1129
1130
1131
1132
1133
1134
1135
1136
|
*/
scrollToIndex: function(idx) {
if (typeof idx !== 'number') {
return;
}
var firstVisible = this.firstVisibleIndex;
idx = Math.min(Math.max(idx, 0), this._virtualCount-1);
// start at the previous virtual item
// so we have a item above the first visible item
this._virtualStart = idx - 1;
// assign new models
this._assignModels();
// measure the new sizes
this._updateMetrics();
// estimate new physical offset
this._physicalTop = this._virtualStart * this._physicalAverage;
var currentTopItem = this._physicalStart;
var currentVirtualItem = this._virtualStart;
var targetOffsetTop = 0;
var hiddenContentSize = this._hiddenContentSize;
// scroll to the item as much as we can
|
a1a3bc73
Luigi Serra
graphs updates
|
1137
|
while (currentVirtualItem < idx && targetOffsetTop < hiddenContentSize) {
|
73bcce88
luigser
COMPONENTS
|
1138
1139
1140
1141
1142
1143
|
targetOffsetTop = targetOffsetTop + this._physicalSizes[currentTopItem];
currentTopItem = (currentTopItem + 1) % this._physicalCount;
currentVirtualItem++;
}
// update the scroller size
|
e619a3b0
Luigi Serra
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|
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|
this._updateScrollerSize(true);
|
73bcce88
luigser
COMPONENTS
|
1145
1146
1147
1148
1149
1150
1151
|
// update the position of the items
this._positionItems();
// set the new scroll position
this._resetScrollPosition(this._physicalTop + targetOffsetTop + 1);
|
e619a3b0
Luigi Serra
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|
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|
// increase the pool of physical items if needed
|
a1a3bc73
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graphs updates
|
1153
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|
this._increasePoolIfNeeded();
|
73bcce88
luigser
COMPONENTS
|
1155
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1157
1158
|
// clear cached visible index
this._firstVisibleIndexVal = null;
},
|
e619a3b0
Luigi Serra
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|
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|
/**
* Reset the physical average and the average count.
*/
|
73bcce88
luigser
COMPONENTS
|
1162
1163
1164
1165
1166
|
_resetAverage: function() {
this._physicalAverage = 0;
this._physicalAverageCount = 0;
},
|
e619a3b0
Luigi Serra
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|
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|
/**
|
eb240478
Luigi Serra
public room cards...
|
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|
* A handler for the `iron-resize` event triggered by `IronResizableBehavior`
|
e619a3b0
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* when the element is resized.
*/
|
73bcce88
luigser
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|
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|
_resizeHandler: function() {
|
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Luigi Serra
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|
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|
this.debounce('resize', function() {
this._render();
if (this._itemsRendered && this._physicalItems && this._isVisible) {
|
73bcce88
luigser
COMPONENTS
|
1175
1176
1177
|
this._resetAverage();
this.updateViewportBoundaries();
this.scrollToIndex(this.firstVisibleIndex);
|
e619a3b0
Luigi Serra
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|
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1179
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|
}
});
},
_getModelFromItem: function(item) {
var key = this._collection.getKey(item);
var pidx = this._physicalIndexForKey[key];
if (pidx !== undefined) {
return this._physicalItems[pidx]._templateInstance;
|
73bcce88
luigser
COMPONENTS
|
1188
|
}
|
e619a3b0
Luigi Serra
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|
return null;
},
/**
|
eb240478
Luigi Serra
public room cards...
|
1193
|
* Gets a valid item instance from its index or the object value.
|
e619a3b0
Luigi Serra
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|
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|
*
|
eb240478
Luigi Serra
public room cards...
|
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|
* @param {(Object|number)} item The item object or its index
|
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Luigi Serra
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|
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|
*/
|
eb240478
Luigi Serra
public room cards...
|
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|
_getNormalizedItem: function(item) {
|
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Luigi Serra
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|
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1199
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1201
1202
|
if (typeof item === 'number') {
item = this.items[item];
if (!item) {
throw new RangeError('<item> not found');
}
|
eb240478
Luigi Serra
public room cards...
|
1203
1204
|
} else if (this._collection.getKey(item) === undefined) {
throw new TypeError('<item> should be a valid item');
|
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|
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|
}
|
eb240478
Luigi Serra
public room cards...
|
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return item;
},
|
e619a3b0
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|
|
eb240478
Luigi Serra
public room cards...
|
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|
/**
* Select the list item at the given index.
*
* @method selectItem
* @param {(Object|number)} item The item object or its index
*/
selectItem: function(item) {
item = this._getNormalizedItem(item);
|
e619a3b0
Luigi Serra
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|
var model = this._getModelFromItem(item);
if (!this.multiSelection && this.selectedItem) {
this.deselectItem(this.selectedItem);
}
if (model) {
model[this.selectedAs] = true;
}
this.$.selector.select(item);
},
/**
* Deselects the given item list if it is already selected.
*
|
eb240478
Luigi Serra
public room cards...
|
1231
|
|
e619a3b0
Luigi Serra
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|
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|
* @method deselect
|
eb240478
Luigi Serra
public room cards...
|
1233
|
* @param {(Object|number)} item The item object or its index
|
e619a3b0
Luigi Serra
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|
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1235
|
*/
deselectItem: function(item) {
|
eb240478
Luigi Serra
public room cards...
|
1236
|
item = this._getNormalizedItem(item);
|
e619a3b0
Luigi Serra
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|
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|
var model = this._getModelFromItem(item);
if (model) {
model[this.selectedAs] = false;
}
this.$.selector.deselect(item);
},
/**
* Select or deselect a given item depending on whether the item
* has already been selected.
*
* @method toggleSelectionForItem
|
eb240478
Luigi Serra
public room cards...
|
1250
|
* @param {(Object|number)} item The item object or its index
|
e619a3b0
Luigi Serra
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|
1251
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|
*/
toggleSelectionForItem: function(item) {
|
eb240478
Luigi Serra
public room cards...
|
1253
|
item = this._getNormalizedItem(item);
|
e619a3b0
Luigi Serra
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|
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1299
1300
|
if (/** @type {!ArraySelectorElement} */ (this.$.selector).isSelected(item)) {
this.deselectItem(item);
} else {
this.selectItem(item);
}
},
/**
* Clears the current selection state of the list.
*
* @method clearSelection
*/
clearSelection: function() {
function unselect(item) {
var model = this._getModelFromItem(item);
if (model) {
model[this.selectedAs] = false;
}
}
if (Array.isArray(this.selectedItems)) {
this.selectedItems.forEach(unselect, this);
} else if (this.selectedItem) {
unselect.call(this, this.selectedItem);
}
/** @type {!ArraySelectorElement} */ (this.$.selector).clearSelection();
},
/**
* Add an event listener to `tap` if `selectionEnabled` is true,
* it will remove the listener otherwise.
*/
_selectionEnabledChanged: function(selectionEnabled) {
if (selectionEnabled) {
this.listen(this, 'tap', '_selectionHandler');
this.listen(this, 'keypress', '_selectionHandler');
} else {
this.unlisten(this, 'tap', '_selectionHandler');
this.unlisten(this, 'keypress', '_selectionHandler');
}
},
/**
* Select an item from an event object.
*/
_selectionHandler: function(e) {
|
eb240478
Luigi Serra
public room cards...
|
1301
1302
|
if (e.type !== 'keypress' || e.keyCode === 13) {
var model = this.modelForElement(e.target);
|
e619a3b0
Luigi Serra
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|
1303
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1308
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|
if (model) {
this.toggleSelectionForItem(model[this.as]);
}
}
},
_multiSelectionChanged: function(multiSelection) {
this.clearSelection();
this.$.selector.multi = multiSelection;
|
eb240478
Luigi Serra
public room cards...
|
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
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1325
1326
1327
1328
|
},
/**
* Updates the size of an item.
*
* @method updateSizeForItem
* @param {(Object|number)} item The item object or its index
*/
updateSizeForItem: function(item) {
item = this._getNormalizedItem(item);
var key = this._collection.getKey(item);
var pidx = this._physicalIndexForKey[key];
if (pidx !== undefined) {
this._updateMetrics([pidx]);
this._positionItems();
}
|
73bcce88
luigser
COMPONENTS
|
1329
1330
1331
1332
1333
1334
|
}
});
})();
</script>
|