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bower_components/paper-behaviors/paper-checked-element-behavior.html 1.97 KB
eb240478   Luigi Serra   public room cards...
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  <!--
  @license
  Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
  This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
  The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
  The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
  Code distributed by Google as part of the polymer project is also
  subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
  -->
  
  <link rel="import" href="../polymer/polymer.html">
  <link rel="import" href="../iron-checked-element-behavior/iron-checked-element-behavior.html">
  <link rel="import" href="paper-inky-focus-behavior.html">
  
  <script>
  
    /**
     * Use `Polymer.PaperCheckedElementBehavior` to implement a custom element
     * that has a `checked` property similar to `Polymer.IronCheckedElementBehavior`
     * and is compatible with having a ripple effect.
     * @polymerBehavior Polymer.PaperCheckedElementBehavior
     */
    Polymer.PaperCheckedElementBehaviorImpl = {
  
      /**
       * Synchronizes the element's checked state with its ripple effect.
       */
      _checkedChanged: function() {
        Polymer.IronCheckedElementBehaviorImpl._checkedChanged.call(this);
        if (this.hasRipple()) {
          if (this.checked) {
            this._ripple.setAttribute('checked', '');
          } else {
            this._ripple.removeAttribute('checked');
          }
        }
      },
  
      /**
       * Synchronizes the element's `active` and `checked` state.
       */
      _buttonStateChanged: function() {
        Polymer.PaperRippleBehavior._buttonStateChanged.call(this);
        if (this.disabled) {
          return;
        }
        if (this.isAttached) {
          this.checked = this.active;
        }
      }
  
    };
  
    /** @polymerBehavior Polymer.PaperCheckedElementBehavior */
    Polymer.PaperCheckedElementBehavior = [
      Polymer.PaperInkyFocusBehavior,
      Polymer.IronCheckedElementBehavior,
      Polymer.PaperCheckedElementBehaviorImpl
    ];
  
  </script>