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bower_components/iron-selector/iron-multi-selectable.html 3.09 KB
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  <!--
  @license
  Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
  This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
  The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
  The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
  Code distributed by Google as part of the polymer project is also
  subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
  -->
  
  <link rel="import" href="../polymer/polymer.html">
  <link rel="import" href="iron-selectable.html">
  
  <script>
    /** @polymerBehavior Polymer.IronMultiSelectableBehavior */
    Polymer.IronMultiSelectableBehaviorImpl = {
      properties: {
  
        /**
         * If true, multiple selections are allowed.
         */
        multi: {
          type: Boolean,
          value: false,
          observer: 'multiChanged'
        },
  
        /**
         * Gets or sets the selected elements. This is used instead of `selected` when `multi`
         * is true.
         */
        selectedValues: {
          type: Array,
          notify: true
        },
  
        /**
         * Returns an array of currently selected items.
         */
        selectedItems: {
          type: Array,
          readOnly: true,
          notify: true
        },
  
      },
  
      observers: [
        '_updateSelected(attrForSelected, selectedValues)'
      ],
  
      /**
       * Selects the given value. If the `multi` property is true, then the selected state of the
       * `value` will be toggled; otherwise the `value` will be selected.
       *
       * @method select
       * @param {string} value the value to select.
       */
      select: function(value) {
        if (this.multi) {
          if (this.selectedValues) {
            this._toggleSelected(value);
          } else {
            this.selectedValues = [value];
          }
        } else {
          this.selected = value;
        }
      },
  
      multiChanged: function(multi) {
        this._selection.multi = multi;
      },
  
      _updateSelected: function() {
        if (this.multi) {
          this._selectMulti(this.selectedValues);
        } else {
          this._selectSelected(this.selected);
        }
      },
  
      _selectMulti: function(values) {
        this._selection.clear();
        if (values) {
          for (var i = 0; i < values.length; i++) {
            this._selection.setItemSelected(this._valueToItem(values[i]), true);
          }
        }
      },
  
      _selectionChange: function() {
        var s = this._selection.get();
        if (this.multi) {
          this._setSelectedItems(s);
        } else {
          this._setSelectedItems([s]);
          this._setSelectedItem(s);
        }
      },
  
      _toggleSelected: function(value) {
        var i = this.selectedValues.indexOf(value);
        var unselected = i < 0;
        if (unselected) {
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          this.push('selectedValues',value);
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        } else {
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          this.splice('selectedValues',i,1);
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        }
        this._selection.setItemSelected(this._valueToItem(value), unselected);
      }
    };
  
    /** @polymerBehavior */
    Polymer.IronMultiSelectableBehavior = [
      Polymer.IronSelectableBehavior,
      Polymer.IronMultiSelectableBehaviorImpl
    ];
  
  </script>