eb240478
Luigi Serra
public room cards...
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<!--
@license
Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
Code distributed by Google as part of the polymer project is also
subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
-->
<link rel="import" href="../polymer/polymer.html">
<link rel="import" href="../paper-ripple/paper-ripple.html">
<script>
/**
* `Polymer.PaperRippleBehavior` dynamically implements a ripple
* when the element has focus via pointer or keyboard.
*
* NOTE: This behavior is intended to be used in conjunction with and after
* `Polymer.IronButtonState` and `Polymer.IronControlState`.
*
* @polymerBehavior Polymer.PaperRippleBehavior
*/
Polymer.PaperRippleBehavior = {
properties: {
/**
* If true, the element will not produce a ripple effect when interacted
* with via the pointer.
*/
noink: {
type: Boolean,
observer: '_noinkChanged'
},
/**
* @type {Element|undefined}
*/
_rippleContainer: {
type: Object,
}
},
/**
* Ensures a `<paper-ripple>` element is available when the element is
* focused.
*/
_buttonStateChanged: function() {
if (this.focused) {
this.ensureRipple();
}
},
/**
* In addition to the functionality provided in `IronButtonState`, ensures
* a ripple effect is created when the element is in a `pressed` state.
*/
_downHandler: function(event) {
Polymer.IronButtonStateImpl._downHandler.call(this, event);
if (this.pressed) {
this.ensureRipple(event);
}
},
/**
* Ensures this element contains a ripple effect. For startup efficiency
* the ripple effect is dynamically on demand when needed.
* @param {!Event=} opt_triggeringEvent (optional) event that triggered the
* ripple.
*/
ensureRipple: function(opt_triggeringEvent) {
if (!this.hasRipple()) {
this._ripple = this._createRipple();
this._ripple.noink = this.noink;
var rippleContainer = this._rippleContainer || this.root;
if (rippleContainer) {
Polymer.dom(rippleContainer).appendChild(this._ripple);
}
var domContainer = rippleContainer === this.shadyRoot ? this :
rippleContainer;
if (opt_triggeringEvent) {
var target = opt_triggeringEvent.target;
if (domContainer.contains(/** @type {Node} */(target))) {
this._ripple.uiDownAction(opt_triggeringEvent);
}
}
}
},
/**
* Returns the `<paper-ripple>` element used by this element to create
* ripple effects. The element's ripple is created on demand, when
* necessary, and calling this method will force the
* ripple to be created.
*/
getRipple: function() {
this.ensureRipple();
return this._ripple;
},
/**
* Returns true if this element currently contains a ripple effect.
* @return {boolean}
*/
hasRipple: function() {
return Boolean(this._ripple);
},
/**
* Create the element's ripple effect via creating a `<paper-ripple>`.
* Override this method to customize the ripple element.
* @return {!PaperRippleElement} Returns a `<paper-ripple>` element.
*/
_createRipple: function() {
return /** @type {!PaperRippleElement} */ (
document.createElement('paper-ripple'));
},
_noinkChanged: function(noink) {
if (this.hasRipple()) {
this._ripple.noink = noink;
}
}
};
</script>
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